Anim8or Community
General Category => General Anim8or Forum => Topic started by: H4sunoit on February 09, 2008, 02:46:14 pm
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Hi every one, I was just wondering, can any one on here please tell me if there is an easy and effective way to make an object, say a sphere rotate on its own axis, I have got one rotating normally however, it moves around a different axis, any help would be great. cheers.
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If you have a sphere (in scene editor) that is moving in a circle instead of rotating in one place, you have to go to object mode and set the sphere position to (0, 0, 0). Then it will rotate around it's centre in scene mode.
I don't know if this helped, I don't entirely understand your problem... Maybe you could provide a better description:
- do you mean rotation (animation) in Scene editor or rotation in object mode?
- what does "different axis" mean?
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Thanks for the help, well what I am trying to do is that i have a normal sphere that i created and i have changed the mode to scene editor, now what i want to do is make it spin 360 degrees in an animation so that i can use it for another project, and by the axis i meant like the spheres centre, instead of spinning on its own centre like the earth does for example, it does spin but also the entire object moves around in a circle which is not what i want, any help would be most apprciated, thanks.
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Ok, now I understand. Try this:
Select your sphere in object mode and click "Edit>Locate>Center about origin"
Now go to scene mode - the sphere should rotate on it's own center now.
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it does spin but also the entire object moves around in a circle which is not what i want, any help would be most apprciated, thanks.
To stop entire object moving around with the sphere you should make the sphere a separate object. If this is what you meant.... and of course should do 'centre about origin' in object mode
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Thanks for the help every one, your way worked for me kubajzz. cheers.