Anim8or Community
Artwork => Finished Works and Works in Progress => Topic started by: vobla on February 07, 2008, 09:34:45 pm
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Hi,
While we were discuising some subdivision stuff in one of the threads, I played a bit with smooth and subdivided object and found it very (no, I mean very very) usefull. Since it's just a basic shape (not very detailed), I didn't put much effort making it.
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:) I'm glad you found it useful! Remember though, it wont get you out of all your problems, and it's not always best to use, though I do use it most of the time. Sometimes a normal mesh is fine. Also, some people convert to a subdivision object to hide mistakes in the mesh. Don't do that either, though I don't think you will ;)
Now the best thing to do would be to study up on edge looping:
http://www.bunk.cistron.nl/plaatjes/poly_regions.jpg (http://www.bunk.cistron.nl/plaatjes/poly_regions.jpg)
http://maxrovat.sns.hu/subdiv/subdivmodeling.htm (http://maxrovat.sns.hu/subdiv/subdivmodeling.htm)
http://cube.phlatt.net/home/spiraloid/tutorial/modeling.html (http://cube.phlatt.net/home/spiraloid/tutorial/modeling.html)
http://www.anim8or.com/ubb/Forum1/HTML/013206.html (http://www.anim8or.com/ubb/Forum1/HTML/013206.html)
http://www.thehobbitguy.com/tutorials/polymodeling/index.html (http://www.thehobbitguy.com/tutorials/polymodeling/index.html)
lastly,
http://www.subdivisionmodeling.com/forums/ (http://www.subdivisionmodeling.com/forums/)
That site is a forum on subdivision modeling and you can find VERY useful threads that will teach you a lot :)
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i don't have much to say about the technicalities, but that's a nice dolphin :)
- colclough
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These are very nice recourses, thank you :)