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Artwork => Finished Works and Works in Progress => Topic started by: vobla on February 07, 2008, 09:34:45 pm

Title: Basic dolphin shape..
Post by: vobla on February 07, 2008, 09:34:45 pm
Hi,

While we were discuising some subdivision stuff in one of the threads, I played a bit with smooth and subdivided object and found it very (no, I mean very very) usefull. Since it's just a basic shape (not very detailed), I didn't put much effort making it.
Title: Re: Basic dolphin shape..
Post by: hihosilver on February 08, 2008, 01:13:33 am
:)  I'm glad you found it useful!  Remember though, it wont get you out of all your problems, and it's not always best to use, though I do use it most of the time.  Sometimes a normal mesh is fine.  Also, some people convert to a subdivision object to hide mistakes in the mesh.  Don't do that either, though  I don't think you will ;)

Now the best thing to do would be to study up on edge looping:
http://www.bunk.cistron.nl/plaatjes/poly_regions.jpg (http://www.bunk.cistron.nl/plaatjes/poly_regions.jpg)
http://maxrovat.sns.hu/subdiv/subdivmodeling.htm (http://maxrovat.sns.hu/subdiv/subdivmodeling.htm)
http://cube.phlatt.net/home/spiraloid/tutorial/modeling.html (http://cube.phlatt.net/home/spiraloid/tutorial/modeling.html)
http://www.anim8or.com/ubb/Forum1/HTML/013206.html (http://www.anim8or.com/ubb/Forum1/HTML/013206.html)
http://www.thehobbitguy.com/tutorials/polymodeling/index.html (http://www.thehobbitguy.com/tutorials/polymodeling/index.html)
lastly,
http://www.subdivisionmodeling.com/forums/ (http://www.subdivisionmodeling.com/forums/)
That site is a forum on subdivision modeling and you can find VERY useful threads that will teach you a lot  :)
Title: Re: Basic dolphin shape..
Post by: thecolclough on February 08, 2008, 03:25:56 am
i don't have much to say about the technicalities, but that's a nice dolphin :)

- colclough
Title: Re: Basic dolphin shape..
Post by: vobla on February 08, 2008, 08:10:38 am
These are very nice recourses, thank you :)