Anim8or Community

General Category => General Anim8or Forum => Topic started by: Lama on April 18, 2009, 01:34:58 am

Title: skinning tutorial?
Post by: Lama on April 18, 2009, 01:34:58 am
Hi,

is there anywhere in the www. a step by step tutorial about "skinning" in Anim8or?

Geli
Title: Re: skinning tutorial?
Post by: lynn22 on April 18, 2009, 06:57:50 am
Check this (http://www.3d-anim8.com/tutorials/tutorial.asp) out for bones, skinning and sequence.
Title: Re: skinning tutorial?
Post by: Lama on April 18, 2009, 12:54:21 pm
Many thanks,
thats what I sought after.

Geli
Title: Re: skinning tutorial?
Post by: Lama on April 20, 2009, 05:07:09 am
For testing, I have made the skeleton.
Looks fine  ;) but in the sequenz editor the bones are moving, but the figur is still fixed and moved not a bit.

Whats wrong?

Geli
Title: Re: skinning tutorial?
Post by: lynn22 on April 20, 2009, 06:34:05 am
Did you click the "key" icon (bottom of the list) so that it shows in green before you moved any bone ?
Title: Re: skinning tutorial?
Post by: Lama on April 20, 2009, 08:19:17 am
Did you click the "key" icon (bottom of the list) so that it shows in green before you moved any bone ?

Yes, I did.
If I play the sequenz, the bones are working fine, but the Body go not with the bones.
Title: Re: skinning tutorial?
Post by: Tanzim on April 20, 2009, 09:11:48 am
Did you forget to skin the object? Perhaps the skinning was accidentally reset.
Title: Re: skinning tutorial?
Post by: ENSONIQ5 on April 20, 2009, 10:13:02 am
It also seems your bone influence fields are not encompassing any points in the mesh for much of the model, such as along the "spine" and up the neck and head.  Only points that lie within the orange influence indicator will be moved with a bone, the amount of movement increasing the closer it is to the yellow indicator (points within the yellow indicator are locked to the bone).  In your model only the lower legs and the tail would respond to movement of the bones.

For this model I would suggest weight painting as a better alternative, because using this method allows points to be attached to a bone that do not actually lie in close proximity to it.  It's a bit of an art, and requires practice and experimentation, but for large volumes like this model it is the better method of skinning.  Check the manual for details on how to use it.
Title: Re: skinning tutorial?
Post by: Lama on April 23, 2009, 02:29:14 am
Little by little my figur is moving with his bones.
How can I save a sequenz for another anim8or project? Export as 3ds?

Geli
Title: Re: skinning tutorial?
Post by: lynn22 on April 23, 2009, 05:48:33 am
Good for you, keep those bones moving ;D)

You can export your sequence  (including your object/lama) in an8 format and import the same file into another anim8or project.
Title: Re: skinning tutorial?
Post by: ENSONIQ5 on April 23, 2009, 06:09:52 am
Also worth remembering, you can use the export/import facility to create a second copy of a sequence (or entire scene) in your project, which can be subsequently modified.  For example, you may want to create an animation with several scenes that will ultimately be edited together, each scene using the same basic environment and characters but with different events and sequences.  You can create a basic "template" scene and export it, then import it as many times as required, setting the cameras, sequences etc. in each.  Also handy for sequences, where a basic walk sequence can be copied, the copy being modified with, perhaps, the figure tripping over, and being based on the original walk sequence they will run together seamlessly when eventually sequenced together in Scene mode.