Anim8or Community
General Category => General Anim8or Forum => Topic started by: texel on April 01, 2009, 02:22:38 pm
-
Ani2Pov v0.70 can now convert sequences from Anim8or to .SMD files used by the game "Half-Life":
http://texel3d.free.fr/projets/ani2pov
Skinned meshes are not supported.
Please read the manual
Any bug reports are welcome.
-
Very nice!
Once you get skinned meshes supported it will be hard to restrain me from attacking you with uncontrollable amounts of.......respect and praise! lol
-
The developpement version of Ani2Pov v0.71 support skinned meshes with one bone per vertex.
I don't know how to export more than one weight per vertex. When i follow the specs from Valve, and when i try to import the model in an Half-Life model viewer ("Jed's Half Life Model Viewer"), only the "base bone" is used, the other bones/weights are ignored.
http://developer.valvesoftware.com/wiki/SMD_file_format
I need an example .smd file with more than one bone per vertex and a free viewer (and legal) which can display it (i do not have Half life).
v0.71 will also fix a problem with interpolations in frames.
-
I have upadated Ani2Pov.
Skinned meshes are support for .smd and the ASCII file format version of Milkshape 3D.