Anim8or Community
General Category => General Anim8or Forum => Topic started by: Jehovahenker on March 22, 2009, 08:52:52 am
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I'm working on a detailed eye since yesterday, but I'm having a hard time on the textures, they don't show up!
When I load the pic, I can see it on the sphere, but if I click OK, there is only a standard grey/white shpere (standard colour)!
What am I doing wrong? ???
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Could you be a bit more specific: what you are exactly trying to do? Maybe a screenshot will help.
We need more information in order to help you.
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I want to make some veins (dunno how to spell, the things where blood is flowing through). Only way I know how to do that is with textures, but if I load the texture it is just not working, it's just a grey/white colour =\
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I think I know what you mean. It's the uv's on the model that is making it look like that. select the eye and use the UV tool to place the texture on the model. Hope that works.
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Also, make sure you loaded the texture into the right slot: the diffuse slot in the material editor is for the color of the material, so thats the one you will want to past it in!
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UV tool?
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yea. it should be above the sphere primitive button in object mode. just select the object you want to texture, then select the uv button then select the material. you may have to double click on the yellow box that pops up and select default to see any changes.
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Found it, thank you ;)
BUT, if I got a image, how do I prevend it to be in 2 sides?
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go to point edit mode and select the faces that you want to put it on and use the uv button in the point edit mode.
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Still got problems with texturing, I'm working on a bench for the challenge, but I can't get the textures 'normal':
When I add a woodtexture it remains streched on about every side, how can I make it look like normal woord from ALL sides?
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Use the UV tool: Select the faces of one side and map them, then select the faces of an other side and map them again etc.
ie for a box: select the upper and bottom faces;map, then select the front and back faces;map finally select the right and left face;map again.
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good, thank you, I hadn't noticed the uv tool was also at the point editor :P