Anim8or Community
General Category => Anim8or v0.98 Discussion Forum => Topic started by: mcheccyb on March 21, 2009, 07:12:49 am
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it could come in handy.
example:
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That is a good idea, I didn't know you can bevel points, but I bet Steve can make it possible ;)
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Closest I can come to this technique is:
select the edges connected to the vertex
join edges (j)
select all the faces you just created around the vertex
merge faces (M)
I wonder if using this system, someone could make a script for this?
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that's what i did for this example.
but a tool would allow a choice for how big you want the bevel to be, and it would be easier.
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I found a work around for this, and this time you can have direct control of the size.
1. use the add edge tool in point select mode, build a quick tetrahedron on that point
2. select the new edges and fill holes
3. select face edges (t)
4. bevel (b)
5. select a point in the tetrahedron, select connected (c), delete
6. fill the hole you just made
like this
(http://img25.imageshack.us/img25/3351/45858711.png) (http://img25.imageshack.us/my.php?image=45858711.png)
I've done a bit of testing and I can't find a mesh this won't work with.