Anim8or Community

General Category => Anim8or v0.98 Discussion Forum => Topic started by: mcheccyb on March 21, 2009, 07:12:49 am

Title: Feature Request: The ability to bevel points.
Post by: mcheccyb on March 21, 2009, 07:12:49 am
it could come in handy.

example:


Title: Re: Feature Request: The ability to bevel points.
Post by: RnDr FOX on March 21, 2009, 10:13:48 am
That is a good idea, I didn't know you can bevel points, but I bet Steve can make it possible ;)
Title: Re: Feature Request: The ability to bevel points.
Post by: Dreadkb on March 21, 2009, 12:53:17 pm
Closest I can come to this technique is:

select the edges connected to the vertex
join edges (j)
select all the faces you just created around the vertex
merge faces (M)

I wonder if using this system, someone could make a script for this?
Title: Re: Feature Request: The ability to bevel points.
Post by: mcheccyb on March 23, 2009, 01:27:37 pm
that's what i did for this example.

but a tool would allow a choice for how big you want the bevel to be, and it would be easier.
Title: Re: Feature Request: The ability to bevel points.
Post by: Dreadkb on March 27, 2009, 11:28:31 pm
I found a work around for this, and this time you can have direct control of  the size.

1. use the add edge tool in point select mode, build a quick tetrahedron on that point
2. select the new edges and fill holes
3. select face edges (t)
4. bevel (b)
5. select a point in the tetrahedron, select connected (c), delete
6. fill the hole you just made

like this

(http://img25.imageshack.us/img25/3351/45858711.png) (http://img25.imageshack.us/my.php?image=45858711.png)

I've done a bit of testing and I can't find a mesh this won't work with.