Anim8or Community
General Category => Anim8or v0.98 Discussion Forum => Topic started by: hiperia3d on March 17, 2009, 06:04:05 pm
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Hello,
First of all I want to thanks Steve for his hard work. Anim9or is an excellent 3D editor, and I like it very much, specially since it does such a good OBJ import and export.
My usual modeler was AOI but it has problems with very big meshes with many polygons, and Anim8or works great with them. So I switch to Anim8or.
There are some tools that I miss, and I wonder if they're available on Anim8or as plugins or something. If they are, please tell me. If not, take this as feature suggestions:
- Tube tool: this is in fact a spline that goes following the path of another. This can be done in Anim8or, but a tube tool may be a good thing. This works this way: you draw a spline, then use the tube tool, and it becomes a tube. THis is great for doing iron forge things.
- Array tool: to make copies of an object but with transformations. This is great for example for stairs.
- Make Live Duplicate: make a copy of the object that changes if you change the original.
- Boolean operations: union, extract, intersection, difference.
- Align objects to x y or z axis.
- Tree view of the objects of the scene
- Background image in the modeler, to watch while one works, as a reference
- Randomize points: randomizes the points of the mesh.
Thanks again Steve.
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"Make Live Duplicate"- Steve is making a real-time mirror tool, maybe that can be tweaked to just create a whole copy of the mesh, although, I don't see whats wrong with just making the object and then creating duplicates.
"Align objects to x y or z axis"- if you mean scale, rotate or move on a certain axis, you can turn off an axis by clicking on there corresponding letter. If you mean placing them in a certain area, I not sure that would be possible, because the axis's aren't at this one point, they are used to 'create' space for modeling, animation etc
"Tree view"- I believe hierarchy's are possible in Anim8or
"Background image"- Reference images are possible, Build->Reference Image (this is off memory, I don't have a copy of Anim8or with me ATM)
"Randomize points"- Try Terranim8or at: http://www.biederman.net/leslie/terranim8or/terranim8or.htm
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I can address a few.
- Tube tool: this is in fact a spline that goes following the path of another. This can be done in Anim8or, but a tube tool may be a good thing. This works this way: you draw a spline, then use the tube tool, and it becomes a tube. THis is great for doing iron forge things.
There is no exact "tube tool", but as you mentioned, you can extrude one spline along the path of another. To create a tube, you can simply create two circular splines, one inside the other, then join the splines ("Build>Join splines"), and extrude them along the path.
- Array tool: to make copies of an object but with transformations. This is great for example for stairs.
No, sadly there is no tool for this in Anim8or, and I know of no plugins/scripts for it either (there are some scripts where you can create arrays of objects along a path I believe, you may be able to find those on the forum (there is a tutorial using it somewhere on tank tracks.)
- Make Live Duplicate: make a copy of the object that changes if you change the original.
There is currently no tool for this, though I believe Steve is working on live mirroring, perhaps that would allow him to implement live instances as well.
- Boolean operations: union, extract, intersection, difference.
There is no tool within anim8or, but the newest version of Terranim8or (http://www.biederman.net/leslie/terranim8or/terranim8or.htm) does have the capability (it is a bit buggy, but it still works.)
- Tree view of the objects of the scene
Anim8or does have this, if you look down at the bottom of the screen in scene mode there is a "+" sign by text that says "scene01" or has the name of your scene. Click that, then you can expand the tree by pressing the + by "world" and drag up the area with the bar on the left.
- Background image in the modeler, to watch while one works, as a reference
Go "Build>Reference image..."
- Randomize points: randomizes the points of the mesh.
I believe Claude or someone has a "noise" script which basically does this. You may find it by searching the forum.
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- Tube tool: this is in fact a spline that goes following the path of another. This can be done in Anim8or, but a tube tool may be a good thing. This works this way: you draw a spline, then use the tube tool, and it becomes a tube. THis is great for doing iron forge things.
There is no exact "tube tool", but as you mentioned, you can extrude one spline along the path of another. To create a tube, you can simply create two circular splines, one inside the other, then join the splines ("Build>Join splines"), and extrude them along the path.
You can use NickE`s tube to path script find it in Asl scripts somewhere.
it makes a tool icon on your GUI.....
See here
csf,
Attached is the requested script. I have simply converted Steve's spline.txt script to a parametric script. It creates a tube along a spline that must be named "tubepath". You can adjust the number of sides, the diameter, and the number of divisions.
*** Remember to convert the parametric shape to a mesh before using it
in any other objects, in figures, or scenes. It is totally dependent
on the original "tubepath" spline while it remains
a parametric shape. As Steve stated: parametric scripts were never
intended to work this way. ***
- Array tool: to make copies of an object but with transformations. This is great for example for stairs.
No, sadly there is no tool for this in Anim8or, and I know of no plugins/scripts for it either (there are some scripts where you can create arrays of objects along a path I believe, you may be able to find those on the forum (there is a tutorial using it somewhere on tank tracks.)
The tank tracks tutorial is here Plus some work using in in the animanon thread.
http://www.tranceportsoftware.com/anim8orstuff/treads.htm
http://www.animanon.com/Forum/index.php?board=84.0
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Thanks to you all for all this information.
I see that most of these tools are available as the plugins that you say:
- Tube tool: the spline tube script (http://www.anim8or.com/smf/index.php?topic=21.30) does this.
- Array tool: These scripts make it better, as they work visually : http://www.tranceportsoftware.com/anim8orstuff/treads.htm
- Randomize points: This script that you said is what I wanted: http://www.anim8or.com/ubb/Forum6/HTML/000103.html
It may be good if they come packaged with Anim8or, people may appreciate them.
I still have some doubts for these features, please tell me:
- Boolean operations: union, extract, intersection, difference. I see they are in Terranim8or, and I like it, but can I execute them from inside Anim8or?
- Align objects to x y or z axis: I mean align an object to another in some axis, although this may be done by hand by copying the values of x y or z.
- Tree view of the objects of the scene: mainly for select by name in object edition mode. Is this possible?
- Background image in the modeler: Anim8or's reference image is perfect, much better to have it in 3D, I like how Anim8or does this.
And about "Make Live Duplicate", it is to make a copy of the object that changes if you change the original. It is as you say, as the "live mirroring" but with the full mesh. I used it very much, for example to model columns of a temple, and change them at a time. It may be a very good feature.
Thanks!
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Tree view of the objects of the scene: mainly for select by name in object edition mode. Is this possible?
In any Mode you can click on the button with a few lines on it above the work space or hit Ctrl+L to get a clickable list of all meshes.
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Hi hiperia3d, :)
ALL your sugestions, there in Anim8or software and/or in your plugins,
only for BOOLEAN use Terranim8or ...
Please read the manual, or search in forum for your questions ok!
Wellcome to Anim8or!
[]īs ;)
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Thanks