Anim8or Community
General Category => General Anim8or Forum => Topic started by: rellik420 on March 08, 2009, 08:19:14 pm
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I havent done too much texturing, and im wondering how to get great textures. (im looking at you "headwax") I've only done minimal research on bumpmaps and greyscales and things of that nature. Ill gladly research those on my own, but i would like a little heads up on creating great human and animal skin textures. Thanks.
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Ho Ho, Hya Relik
Looking at me?
Let's see. Best thing to do is get a big pic of real life face, then once you unwrap your model, use photoshop to push the textures into place. Look for faces with nice big pores. Flat lighting but lots of wrinkles that you can get a bummap from
For a nice big pic of a face do google images search BIG IMages.
I used this guy for my Elf I am working on.
http://www.advancedscientificconcepts.com/images/HWB_FACE_VIS.jpg
In photoshop play with the noise settings to get a bump map over your original pic. There is a great tutorial somewhere I'll find it and post it.
cheers
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thanks dude. I was looking at you because u always have really good textures. But that helped me out alot. Thanks again
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Thanks Rellik. No prob. :)
here's some tuts.
Best tut.
http://www.madartgraphics.com/tutorials/face1.htm
http://www.madartgraphics.com/tutorials/face5.htm
Basic philosophy
http://www.mwmythicmods.com/loch_face_texturing.htm
This one's good:
http://www.3dtotal.com/tutorials/face_texturing/
This one's OT but fun.
You could use it to make a weird face texture.
http://www.webdesign.org/web/photoshop/textures-&-patterns/face-texture.10340.html
Do you hjave a UV mapper?
Try the UV classic version here.
http://www.uvmapper.com/downloads.html
The advantage of the UV mapper pro is, when you are working in Photoshop you copy your jpeg to the clipboard, open up UVmapper, and the texture is already applied to the model, so you can see what difference changes you make, make.
(thanks to Raxx for Uvmapper Pro. :) )
More
http://www.rubberbug.com/texture.htm
FINAlly
http://www.blacksmith3d.com/
Get the free verison of above 3d paint tool.
Workflow. Make model, uv map it, load it up with blacsmith, paint your texture map,. You can paint across seams which is handy.
have fun
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http://www.daz-art.com/hi_poly_tut_uv.htm
for when you get better at UV mapping
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once you have your bumpmap is it better to use a .bmp or .jpg?
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Both work equally well. Personally I would recommend .jpg just because it's a much smaller file size.