Anim8or Community
Artwork => Finished Works and Works in Progress => Topic started by: $imon on March 08, 2009, 04:41:03 am
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You all have probably seen this piece before, I made it a long time ago for a challenge on CG-Nation.
Yesterday I felt like rerendering it with some new anim8or settings. Rendering took a while , 12 hours for the regular pass, but this morning it was done ;)
I composited the regular render in photoshop with:
- AO render (for fake GI)
- Z-Depth channel (for focal blur & radial fog)
- clay render (to define the shadows better)
So here it is haha:
(http://img8.imageshack.us/img8/4143/headphonesrerenderu.jpg)
for comparison, a Vray render I made of it back then:
http://simon.cg-nation.com/img/3d_02.jpg
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Wonderful job $imon, brilliant textures.
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Nice job simon, the DOF blur came out nice. Nice materials too.
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Beautiful. You mind if I sent you my model and you made a sexy render for it as well? ;)
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Heh thanks guys! Glad you liked it..
Hihosilver: well I'll see what i can do haha, you can email it if you want to :P Not promising anything though haha, but ill try!
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Sweet, thanks! I think the last time I tried to render it nicely ART wasn't in Anim8or yet. I'll send it your way!
I might give it a shot myself as well, since I do need to piece together some form of a portfolio...
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I hope you don't object, hiho, I thought I would post the render I made here.
For all clarity: this model&most of its materials is NOT made by me, but by hihosilver! I merely rendered it in anim8or.
(http://simon.cg-nation.com/Hihoheadphones.jpg)
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Object to how beautiful you made my model?
Not at all! As I said before, beautiful job
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I really like to materials used, real nice. Mind sharing the specs with us? Simon good job on the render, nice depth of field (playing around with z-depth again ;))
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Nice renders! I really want to try more rendering. I tend to mostly make models for games instead.
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$imon: First of all, great renders there, really lovely. Is there a particular reason why you render the AO pass separately and composite it with the beauty render, rather than setting the AmbientOcclusion attribute in scene mode and rending normally? I haven't done any comparisons, I just wondered if the multi-render/composition technique yielded a better quality image than single pass with AO.
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I render my passes separately too and this has numbers of reasons.
First the render time, rendering the passes separately will most of the time cost less time, since you can run the two render the same time (only advised on mutli-core processors though). And since it costs less time you have to wait that long to see how something turned out.
Second and most inportant, you have a lot more controll on the different passes. When doing only one render, your dependent on how this one turns out (maybe some tweaking in photoshop, but that's it). When having different passes, you can alter the strenght of each pass.
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Ok, that makes sense, thanks mate!
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What floyd said there haha!
Also, there are quite some materials in anim8or that dont work with AO, so turning the AO on and rendering that way may result in only Very faint AO or none at all (see an image i posted here http://www.anim8or.com/smf/index.php?topic=2135.0 )
By rendering them seperately, i can adjust the strength of the AO in photoshop and make it more evident than was ever possible (as far as i know) straight out of an anim8or render.
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They look like they sound better than Bose and the Sony MDR-7560 I use in my home studio.
Sweet stuff!!