Anim8or Community

Artwork => Finished Works and Works in Progress => Topic started by: $imon on March 08, 2009, 04:41:03 am

Title: Rerender: Headphones
Post by: $imon on March 08, 2009, 04:41:03 am
You all have probably seen this piece before, I made it a long time ago for a challenge on CG-Nation.
Yesterday I felt like rerendering it with some new anim8or settings. Rendering took a while , 12 hours for the regular pass, but this morning it was done ;)

I composited the regular render in photoshop with:
- AO render (for fake GI)
- Z-Depth channel (for focal blur & radial fog)
- clay render (to define the shadows better)

So here it is haha:

(http://img8.imageshack.us/img8/4143/headphonesrerenderu.jpg)


for comparison, a Vray render I made of it back then:

http://simon.cg-nation.com/img/3d_02.jpg
Title: Re: Rerender: Headphones
Post by: headwax on March 08, 2009, 05:17:22 am
Wonderful job $imon, brilliant textures.
Title: Re: Rerender: Headphones
Post by: floyd86 on March 08, 2009, 08:39:42 am
Nice job simon, the DOF blur came out nice. Nice materials too.
Title: Re: Rerender: Headphones
Post by: hihosilver on March 08, 2009, 03:45:43 pm
Beautiful.  You mind if I sent you my model and you made a sexy render for it as well? ;)
Title: Re: Rerender: Headphones
Post by: $imon on March 08, 2009, 04:54:16 pm
Heh thanks guys! Glad you liked it..

Hihosilver: well I'll see what i can do haha, you can email it if you want to :P Not promising anything though haha, but ill try!
Title: Re: Rerender: Headphones
Post by: hihosilver on March 08, 2009, 07:55:00 pm
Sweet, thanks!  I think the last time I tried to render it nicely ART wasn't in Anim8or yet.  I'll send it your way!
I might give it a shot myself as well, since I do need to piece together some form of a portfolio...
Title: Re: Rerender: Headphones
Post by: $imon on March 12, 2009, 09:36:25 am
I hope you don't object, hiho, I thought I would post the render I made here.

For all clarity: this model&most of its materials is NOT made by me, but by hihosilver! I merely rendered it in anim8or.


(http://simon.cg-nation.com/Hihoheadphones.jpg)
Title: Re: Rerender: Headphones
Post by: hihosilver on March 12, 2009, 11:29:00 am
Object to how beautiful you made my model?
Not at all! As I said before, beautiful job
Title: Re: Rerender: Headphones
Post by: floyd86 on March 12, 2009, 12:37:03 pm
I really like to materials used, real nice. Mind sharing the specs with us?  Simon good job on the render, nice depth of field (playing around with z-depth again ;))
Title: Re: Rerender: Headphones
Post by: Pincho on April 05, 2009, 11:55:22 am
Nice renders! I really want to try more rendering. I tend to mostly make models for games instead.
Title: Re: Rerender: Headphones
Post by: ENSONIQ5 on April 06, 2009, 05:28:25 am
$imon:  First of all, great renders there, really lovely.  Is there a particular reason why you render the AO pass separately and composite it with the beauty render, rather than setting the AmbientOcclusion attribute in scene mode and rending normally?  I haven't done any comparisons, I just wondered if the multi-render/composition technique yielded a better quality image than single pass with AO.
Title: Re: Rerender: Headphones
Post by: floyd86 on April 06, 2009, 05:36:48 am
I render my passes separately too and this has numbers of reasons.
First the render time, rendering the passes separately will most of the time cost less time, since you can run the two render the same time (only advised on mutli-core processors though). And since it costs less time you have to wait that long to see how something turned out.
Second and most inportant, you have a lot more controll on the different passes. When doing only one render, your dependent on how this one turns out (maybe some tweaking in photoshop, but that's it). When having different passes, you can alter the strenght of each pass.
Title: Re: Rerender: Headphones
Post by: ENSONIQ5 on April 06, 2009, 05:43:40 am
Ok, that makes sense, thanks mate!
Title: Re: Rerender: Headphones
Post by: $imon on April 06, 2009, 06:21:58 am
What floyd said there haha!

Also, there are quite some materials in anim8or that dont work with AO, so turning the AO on and rendering that way may result in only Very faint AO or none at all (see an image i posted here http://www.anim8or.com/smf/index.php?topic=2135.0 )
By rendering them seperately, i can adjust the strength of the AO in photoshop and make it more evident than was ever possible (as far as i know) straight out of an anim8or render.
Title: Re: Rerender: Headphones
Post by: onespirit5777 on April 16, 2009, 07:18:20 pm
They look like they sound better than Bose and the Sony MDR-7560 I use in my home studio.

Sweet stuff!!