Anim8or Community
Artwork => Finished Works and Works in Progress => Topic started by: rellik420 on February 16, 2009, 10:12:59 pm
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this isnt going as smoothly as i hoped. i tried to go for edgeloops by memory. not working so well. i dont have to many triangles. but i do have too many. please some1 point me in the right direction.
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i think i see something wrong. the wrinkles above his nose should go with his forhead right? and not for his cheekbones.
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Great ref site for ya here.
http://www.subdivisionmodeling.com/forums/showthread.php?t=8911
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i have a question about the facial features. do you do that manually? or in some programs are there tools to help do that for you? i know anim8or doesnt have anything like that so you would have 2 do it manually and set ur morphs.
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Most programs have tools similar to morph targets, some are used slightly differently, whether they be better or worse. Still, most programs don't have any kind of built-in phonemes.
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from what ive seen on tv and on the internet... (from what i remember) you select vertecise. you flag them and then slide them to make your facial movements based on how u modeled it. IE make loops for wrinkles on the brow, so when u slide the top of the head forward the wrinkles -><- move together. Im not really sure how that works, only in theory. but if some1 know what im talking about maybe they can elaborate a bit.
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Yeah, you have to wrinkle them yourself in most cases.
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This tut helped me out a lot when I got started in Anim8or. Thanks again Johnar.