Anim8or Community
Artwork => Finished Works and Works in Progress => Topic started by: $imon on January 30, 2009, 10:36:18 am
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Hey all!
As you might know, I usually work in 3d studio max.. But over the past year ive been working on some things in anim8or as well.. Here is something I just finished today .. worked on it like 1 hour a month over the past year haha.
Its all rendered in anim8or too. I made a plain render with three area lights and a AO pass, I combined this in photoshop to create the final composition.
There is:
- Final Composition
- Plain Render
- AO Pass
- Clay Render
- Clay Wireframe
- Detail Wireframe
(http://img514.imageshack.us/img514/626/framean4.jpg)
(http://img187.imageshack.us/img187/7505/frame1it4.th.jpg) (http://img187.imageshack.us/my.php?image=frame1it4.jpg)(http://img187.imageshack.us/img187/4696/60064046ov2.th.jpg) (http://img187.imageshack.us/my.php?image=60064046ov2.jpg)(http://img187.imageshack.us/img187/7109/frameclayei0.th.jpg) (http://img187.imageshack.us/my.php?image=frameclayei0.jpg)(http://img514.imageshack.us/img514/5226/wire1sh5.th.jpg) (http://img514.imageshack.us/my.php?image=wire1sh5.jpg)(http://img514.imageshack.us/img514/350/wire2od9.th.jpg) (http://img514.imageshack.us/my.php?image=wire2od9.jpg)
The painting is by Jamie Williams Grossman (http://www.hudsonvalleypainter.com/)
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Very nice simon. The attention to details is stunning. It most have been a hell of a job to get every edge/point worked out ;D.
I still have some crits:
- You might want to increase the influence of the AO pass, the details now look to much like a normal bump map. Which is shame, since you spend so much work on the modeling all the details.
- Second, in the composed image you can see a small white line around the frame of the picture. It seems like the different layers don't overlay exactly. A little blur might remove this.
Overall great work!
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Hey thanks floyd, yea I saw those aspects too.. I changed the white border for you :) it was actually a reflection from the wall on the wood, but i got rid of it.
I agree that it looks a bit flat, which is probably because the actual model is a bit flat, i worked more on getting the shapes right than having the right relief, so it might be a bit flatter than it shouldve been in real life. Also it is only one poly thick, couldnt be bothered to make it go 'around the corner', if you catch my drift.
And yea it was a hell of a job haha but fun :D
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This picture frame is phantastic! Thank you for showing.
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Thanks maxie! Glad you like it...
I decided it could use a bit more reflections.. so i rendered out only the reflections and added them in photoshop once again.. Here the result & the map
Let me know which one you like more! I thought this one shows a bit more depth.. but not sure!
(http://img187.imageshack.us/img187/1485/framerefst3.jpg)
(http://img140.imageshack.us/img140/9707/reflectionya0.th.jpg) (http://img140.imageshack.us/my.php?image=reflectionya0.jpg)
edit: ugh I'm hard to get satisfied haha.. I thought the reflection was a bit too much, so heres another version with something in between haha
(http://img120.imageshack.us/img120/7317/frameibby9.jpg)
thats really the last one :P
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$simon, GREAT detail! The first render almost looked like it was made from pressed leather. Your latest looks like heaily lacquered wood. Excellent!
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Hmmm ... I would definitely prefer the very first picture frame you showed.
To me, the later ones do not look like light reflections from the "lacquering", but instead like old frames that could need a new layer of paint ... as if parts of the lacquer layer have flaked off ... :(
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Third time (lucky) final. ;D
Gorgeous work $imon, though I find the lacquered look somewhat OTT for the size of the painting it's great modeling nonetheless.
If the painting is in oil, should it not have a little sheen as well ?
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Wonderful! That's a ridiculous amount of detail, and wonderfully done. At first I thought you got your hands on a copy of Zbrush or Mudbox haha.
Rendered in Anim8or too!, very nice. Once thing I'm interested in is the reflection pass you just did. How exactly did you achieve that? Did you create some white block or something behind the camera for it to reflect onto? The composite is done very nicely though, and I love the idea, and should probably use that method more often as it seems to give you a lot more control over the final image.
Well done
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Thanks Rudy, maxie and lynn! I guess it's to each his own which one you prefer.. so ill just keep them all in the thread ;)
Lynn, the painting actually does have a little 'sheen', i guess its not too noticable sorry.
Hiho; Heh, I'm not skilled enough in zbrush to produce anything good ;) I dont like it asmuch as regular modeling anyway..
Youre right about the reflection pass; i placed two blocks behind the camera with a white emissive of '2', so they show up white when there are no light sources. The other objects have materials with an ambient of 1, the rest on 0, so they show up black in a render without lights. Only the frame had a 0.4 specular/reflection setting, so that is the only thing that is visible when rendered.
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wow.........................
great detail. a real beauty
so.. when are you moving to new zealand? mmm.....
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wow, when I saw the first one with the reflections, I thought it was a real marble frame
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I really like the last one the best.
We need more photoreal anim8or renders like this.
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Some of the neatest vertex modelling I have seen $imon, really excellent. I have studied your wireframe image for ages, and I have come to the conclusion that I lack sufficient patience to create anything to this standard! I think, personally, that I like the second last one most, looking as if it has been coated in many, many layers of lacquer. The stark, almost white glare reflections make it clear to the viewer, without any other indication, that there is a window in the wall opposite the one on which the painting hangs. The white light is exactly what you would expect to see through a clear window on a bright but cloudy day, or perhaps through net curtains on a sunny day. My only really minor crit is that I think the shadow cast by the frame is a little too sharp, if the light source is a window. My impression is that it should be so soft as to be almost an ambient occlusion effect, the window being a large, close light source. Really amazing, and although the render is the ultimate point of any 3D work, the wireframe being only a means to an end, it's the wireframe of this work that really blows me away. Kudos mate!
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Wow thanks guys,
lizeal; Not sure why I'd move to new zealand.. would be nice! but.. maybe later haha!
ensoniq; Thanks for the advice, I know the shadow doesnt resemble the reflections there, that is mainly because the original render (at the top) was meant to be light from a spot, shining down on the painting.. I then just photoshopped the reflection pass over it, so the same shadows are shown.. sorry for that!
I had a little more fun with reflections in anim8or haha.. i call it 'adrift' ;) I hope it is bright enough to see the silhouette well.
(http://img520.imageshack.us/img520/3581/adriftjy5.jpg)
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*reads thread*
*is speechless*
this has got to be some of the best anim8or output ever.
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*reads thread*
*is speechless*
this has got to be some of the best anim8or output ever.
Agreed it's inspirational that such a magnificent render can be achieved with just purely Anim8or :) Nice Job!
EDIT: Spelling Error.... ;)
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Excellent work on the frame i like the second to the last,it's beautiful 3d modelling keep it up!hope i develop enough skill and patience to do something as detailed as that. :) Good work $imon!!!:)
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Mamamiya
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.....You've inspired me...
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on the second image did you use terranim8or for the water?
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Wow thanks people!
RnDr FOX; no the water is just a reflective plane with a 100% bumpmap of some dirt or something haha.. quite easy but i liked the result.
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Heh,, nice work $imon
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hahah, nice one headwax. We have to make that a standard when someone makes something this good ;)
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Haha thankxz headwax! quite an honor!
I would like to start with thanking my mother for all her support.. my lovely girlfriend of course.. And all the fans out there that have always supported me!
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I thought it would be a waste to open a new topic for this, so im sorry for bumping this.. but I made an extra render
Its a low res render but i think the point comes across ^^ just felt like making a close-up
Hope you like it!
(http://simon.cg-nation.com/frameblur.jpg)
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lizeal; Not sure why I'd move to new zealand.. would be nice! but.. maybe later haha!"
W.E.T.A. workshop man. your stuffs amazing.
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$imon this is stunning!
*I am speechless!*
The quality is amazing, the detail is fantastic! I mean...just look at it! (Collapses)
Really good work, stunning like all the rest!
-spicy
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I'm speechless......
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It was incredible the first time, now your just making us feel like noobs ;D
Could you explain why the right of the image is tinted blue?
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Maybe its the light from the otherside of the room bluring out the picture?
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Wow thanks for the replies guys! It means a lot ^,^
The blue color is an environmental effect i added, a blue counterlight usually works well for the composition.. Yet it isnt too lifelike I am sorry ;)
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Talk about having time to kill - Sweet job!
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Actually, I wasn't against it, I just wanted an explanation to it, I think I have seen the effect in a few TV shows, mainly when blurring the background like you did.