Anim8or Community
General Category => General Anim8or Forum => Topic started by: Karei on January 20, 2009, 06:24:36 pm
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Hi, i have a problem in texturing...
If i create an object from scratch (not by editing mesh), the output obj. file will have no uv coordinate. The same thing happens in mirroring (only the original part has uv coordinate). I know that there is an option in anim8or to generate uv coordinate for the object, but it won't help me to make texture for subdivision. Does anybody know why this happens or how to solve this?
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Can you not generate the UVs in your UV editing program? Or else generate the uv coordinates in anim8or (just give it a planar projection or something), then export it and rework/regenerate the UVs in your UV editing program.
If that's not it then something you can try is to give all the meshes the same material before exporting. Some programs aren't sophisticated enough to handle more than one material at a time, or they just work that way.
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Adding any projections will make me unable to practice the method You told me before (about how to create uv map for a subdivision) :(
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Are you using lithunwrap? If you'd like you can email me your file and I can look at it.
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I can't see Your email addres, so i upload my file here :):
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Huh, my email address in my profile should be visible to anyone logged in.
Anyway, I don't really see what the problem is. You can export the model to .obj, import it into your uvmapping software, remap and regenerate the UVs and then import it back into Anim8or. Then you can use the method I told you about before.
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Well, i get confused :-[
i got 2 results:
pic 1: both the subdivision and converted subdivision are distorted
pic 2: the subdivision is distorted but the converted subdivision works fine :(
If You find it works, would You like to tell me Your method detailly so that i can find my error please? :-[