Anim8or Community
Artwork => Finished Works and Works in Progress => Topic started by: lynn22 on January 18, 2009, 06:40:46 pm
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This time of year we can all do with some sun so I created a "warm" scene. For Australia and New Zealand you'll have to wait for another 6 months to enjoy, sorry ;)
Take a break and relax for a while.
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Wow! i like the whole scenery :) it's well rendered keep it up with the good work
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To make it warmer I'd add a yellower or redder light. Currently the scene and texturing are pretty nice (I think you could add a bit more texture to the wooden pieces such as the doors, and perhaps a bumpmap or two for things such as the ground), but currently the lighting is lacking. You need more of an atmosphere for that sunny day feel. So perhaps a bit yellower, but also brighter! The scene looks extremely overcast.
Check out This page (http://www.itchy-animation.co.uk/light.htm) for awesome tips on lighting that should REALLY help you out.
I look forward to your progress!
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Nice work!!. Wish I could reach out to that backyard to have a warm siesta. I liked your texturing details. Placement of objects is thoughtful. Great realism.
I think the shadows convey enough warmth in the atmosphere.
Keep it up.
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Thank you guys and keep warm ;)
Hihosilver, the color for the light, Sun: direct at noon, is taken from Jeremy Birn's chart (http://www.3drender.com/glossary/colortemp.htm). Jeremy Birn is a Lighting Technical Director at Pixar Animation Studios.
BTW when will we see something from you again, it's been a long time since the mascot.
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Hm, then perhaps your coloring is correct, but I would work on the intensity of light and the direction of it. Basically it looks overcast right now because the lighting is so even, I can't tell it's sunny because there's no apparent source of the light!
Heh, well hopefully you'll see something soon. Though I am insanely busy with schoolwork (which I should get back to now) I am still working a bit, though you will have to see what I'm working on a bit later. It does have to do with the mascot though! ;) Thanks for your interest.
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Great scene Lynn.
Looks nice and sunny IMHO with crisp shadows.
Just one tiny thing, there is a small amount of texture stretch on the doorway by the paint.
Another lovely Serene scene.
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Here's an update. I felt that the corner next to the door needed something more so I took the old chair out of the shed, added some green paint splashes, et voila.
Also fixed the stretch by the door, thanks falloffalot, I missed that bit ;)
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Hey thats looking good so far! like the texturing too. something things that i feel would improve the lighting in this picture;
- move the sun a bit backwards, so that the whole side of the building is in the shadows
- put the shadow darkness to 100%
- the suns shadows are never all sharp, maybe try it with a 10% area shadow or something, just so they are not completely sharp.
- render out an occlusion pass, and try to composite over the rendered image in a 2d software. If done correct this will make it a lot darker inside the doors, and in dark corners like where the fountain hits the floor, under the balcony and where the walls come together.
If it looks good, maybe you could add reflections on the marble instead of just a specular, though not perfect reflections but a tiiiiny bit glossy. ( maybe the same on the paintwork)
A final note is that the sky looks out of perspective with the rest of the image.. have a look if you can move it a slight bit.
The fact I have so many things to note is a good sign ;) haha i like where this is going and would love to see it improve!
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$imon thank you for your input, much appreciated.
I followed some of your suggestions but I'm stuck on " ..... try it with a 10% area shadow or something"
Where and how do you implement an area shadow, care to expand on the subject ?
I have left the finer details for another update after everything else looks OK ;D
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Hey lynn, that looks a lot better already! I personally would rotate the light backwards a bit farther even, so that the left side really is all in the shadow, which would give a good contrast to the scene, with the fountain as the center piece.
As for the shadows, in the advanced light parameters you can put the 'size' to 10 and it will give a slight area light effect (watch out to put the samples a bit lower, like 3,4 or youll get longer render times)
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Hey lynn, that looks a lot better already! I personally would rotate the light backwards a bit farther even, so that the left side really is all in the shadow, which would give a good contrast to the scene, with the fountain as the center piece.
As for the shadows, in the advanced light parameters you can put the 'size' to 10 and it will give a slight area light effect (watch out to put the samples a bit lower, like 3,4 or youll get longer render times)
Ye i know everything about those render times ;D
Looking good lynn, very nice. Remember the suggestion about that Ambient map
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Thanks again $imon, I've always put Size to 0.5 though I didn't know what it was good for, now I do ;D
I got it down to the last render. I didn't increase the shadows on the house side because too many details were getting lost. There's no point in building a fancy balcony when it then disappears in a "black hole" as did the chair and the paint can.
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This is getting really good. I like the light and shadows on the left side in the original post. It's a bit too bright, as others have mentioned, and distracts from the fountain. But adding a dim soft directional light that just barely shines on the wall would make it's texture a bit more interesting. It might add visible shadowing from the trestle and balcony though so it might not work.
Just an idea....
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Thank you Steve and I agree with you, due to the shadows on the left much detail has been lost. I think I solved this problem with some tweaking in Photoshop.
I would greatly appreciate your opion.
To all; as a bit of background to this picture, I mainly model to make animations but this image is a challenge I set myself to see how far we can push our results compared to the big brand name modelers and renderers and the results obtained with those softwares at a combined cost of GB£ 1,000+.
I guess it's fair to say that you don't need a brand name to make a good picture.
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Yes, I like it. The wall isn't so flat now.
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Really excellent work Lynn, and a great example of a good image becoming an amazing image by its creator being prepared to accept crits and apply them. The final render, with the dark wall at left illuminated a bit more, looks much better. Only in space are large shadowed area's fully black, because here on Earth there is almost always some secondary reflected light. For example, the brightly lit courtyard wall and floor will be casting a secondary glow on the darker wall, and your final image captures this effect beautifully.
Although I agree fully with pretty much everyone's comments in this thread, I think the soft shadows are a little too soft. The sun, appearing as a disc rather than a point, does indeed cast slightly soft-edged shadows, but in the bright midday sun they are still quite crisp. Here in Australia it's currently summer, and comparing your image to the view from my window I would say the shadow cast by the baclcony onto the back wall is about 2 times too soft, for its distance from the wall. I would adjust the settings to bring it about half way between your current settings and fully hard edged. My only other crit would be that the ambient occlusion effect could be even further enhanced. The space inside the building should appear almost black, and the ladder should cast a slight, very soft shadow on the wall it is leaning against (because it's light source is entirely secondary, coming from all directions). Also, the doors still look a little plasticy. Perhaps a stronger ambient occlusion effect (as well as door handles) might improve them somewhat.
When an image is as good as this the viewer finds themselves drawn in, studying every tiny detail, so minor things like I have mentioned above tend to be noticed. Unfortunately, it seems the more detail you put in an image the more demanding the audience becomes! You should be congratulated on creating an image that leaves us unable to criticise more than the tiniest of details!!
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re- the the balcony, that concrete slab has reinforced steel rods in it presumably?
it could have some architectural bracket support in sympathy/style of the balcony rail.
agree with ensoniq about interior lighting
and about the nature of the viewer.
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Thank you ENSONIQ5, your comments are most helpful specially summer day shadows. It's winter here so I cannot compare reality with my image ;)
Door handles are added, a sliding bolt and a knob, and the ladder is actually a support for a climbing plant so I added two slats at the back which hold it to the wall hence no shadows since it's not "leaning".
captaindrewi, the balcony is indeed reinforced concrete and it won't fall, I supervised the construction myself ;D
I guess this is the last image, my eyes are saying hello to each other from staring at the details :D
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ah, warmth... where i am, it's snowing right now. lovely to look at, especially the bits that haven't been trampled on or driven over, but it's flippin' freezing... brrrr! on the bright side, my college is shut because noone can get in, so i've got a couple of extra days off.
thanks for the splash of sunshine, lynn! :)
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I could have used a bit of your cold last week colclough. Last Thursday the temperature here in Melbourne peaked at 46 C (114 F), it dropped to 40 C by 8pm, and the overnight "low" was 32 C (90 F). I actually forgot what the concept of "cold" was!