Anim8or Community
General Category => Anim8or v0.98 Discussion Forum => Topic started by: Francesco on December 07, 2008, 11:13:14 am
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Anim8or disallows setting two object to face each other because it would create a circular dependency.
I think this should be changed somehow, because it creates a circular dependency only if they are in the same branch of a hierarchy tree.
In other words, if two objects aren't one parent of the other (whichever the level of "parent/child" you have), then those two objects can actually face each other, with no risk of circular dependency.
This isn't truly important, because this issue can be worked around by adding another object as a placeholder, but I wanted to point it out anyway, as it would be a minor improvement.
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Actually, I think that only the following cases should be forbidden due to circular reference:
- One object facing or having the same orientation of one of its offsprings (while the other way round should be fine);
- Two objects that rely on each other's orientation (I mean using the "other" option, not the "facing other", which should be fine)
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Although I personally haven't confirmed what you are stating. It is not needed. Just place a target inside or near one of the objects. This way you have an object facing the second, and the second facing a 3rd ( target )
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Yes you're right VBsmiles, and although I already mentioned this workaround in my first post above I'm glad you took the time to drop in and suggest your solution. Everything is fine, Anim8or is fantastic as it is, this is really just a minor issue.