Anim8or Community

General Category => Anim8or v0.98 Discussion Forum => Topic started by: 5L1D3R on November 26, 2008, 01:21:44 pm

Title: Next full version?
Post by: 5L1D3R on November 26, 2008, 01:21:44 pm
Steve, any idea when you plan to release the next full version, instead of a preview or beta? I just noticed that the last full version on the download page is 95c, but the preview is up to 97d. 
So far, I haven't had any major issues with the previews and it's like Christmas day when a new preview comes out, I'm just trying to get a handle on your release strategy (or lack thereof  ;D)
Title: Re: Next full version?
Post by: ncl32 on November 27, 2008, 01:57:41 pm
Hey man, this is a question that we all ponder, but that also brings me back to realize what was stated in Anim8or when you goto About>License.

And I quote... "4. WARRANTY:

USE ANIM8OR AT YOUR OWN RISK.  THERE IS NO EXPRESS OR IMPLIED
WARRANTY AS TO ITS CAPABILITIES OR FITNESS FOR ANY PURPOSE.
Anim8or is just a program that I write in my spare time and give away at no cost.
I can't promise anything but that I will try to fix any problems that my time allows.
BY USING THIS SOFTWARE YOU AGREE TO THESE TERMS."

I mean we all wish Steve could spend all of his time making leaps and bounds with Anim8or, but then again we don't pay his bills!  ;D

And as I have found, it is like Christmas when Anim8or comes in a new build, and its also kinda a surprise. Which I personally kinda like. It makes you wonder, "what's going to be in this version!"

You should seriously see me when I check on this website and find that Anim8or has a update... needless to say "Giggling like a school girl since 2000!"

Any way to Steve can't wait, take your time, and make it good!  :D


ncl32
Nate
Title: Re: Next full version?
Post by: Steve on November 28, 2008, 02:55:30 pm
I don't know when the next full release will be.  I have a few things in the works for another preview and will probably put in the work for a release sometime after that.  Releases take a lot of time to do the documentation, add all the new ART material properites to dialogs, etc.

I don't think I will call the release 1.0 yet because there are still some important things that I want for it to be called "1.0".  Practically speaking I don't think it matters.  I'll just start of 1.0+ as soon as 1.0 is out
Title: Re: Next full version?
Post by: odp04y on November 29, 2008, 10:36:36 am
Can we have any hints as to what's in the next preview?
Title: Re: Next full version?
Post by: Steve on November 29, 2008, 07:38:12 pm
If I do that and then someone's favorite things doesn't make it in for some reason they'll be dissapointed.  Just wait and see and it will be a big surprise :-)
Title: Re: Next full version?
Post by: ncl32 on November 30, 2008, 04:30:38 pm
Steve has got a point and like I mentioned before, it's bringing back those "Giggling like a school girl" rushes that I get when Steve mentions big surprises!

Can't wait!

ncl32
Nate
Title: Re: Next full version?
Post by: VBSmiles on December 01, 2008, 06:41:03 pm
Steven tends to suprize the heck out of me with things that many would not have  thought of ( and/or things you'd think would never make it in anim8or. )
Title: Re: Next full version?
Post by: xalener on December 01, 2008, 07:00:51 pm
I never expected ART.
Title: Re: Next full version?
Post by: Steve on December 04, 2008, 02:28:30 am
ART is my second attempt at adding a ray tracer to Anim8or.  The first one was basicly done 18 months before ART came out but, wow, it was buggy.  It was too ambitious for the time I have.  Too bad I spent so much time on it because that means other things were done :(  That wae frustrating.  But then maybe I learned something writing it so maybe ART is better that it would have been if I had tried a simpler one first :)
Title: Re: Next full version?
Post by: dajean on December 04, 2008, 07:19:10 pm
Steve Is there any chance you can post a list of the things you have in mind, to get an idea of the things anim8or will have in the near future?  ;D
Title: Re: Next full version?
Post by: Francesco on December 04, 2008, 07:36:35 pm
It's quite unlikely that Steve list what he is working on, as he wrote here some days ago,  it could be disappointing to anticipate a new feature that maybe will not make it in the next version.
But imagine this: the next version will be not less cool than the current preview, and that's not a small thing, what do you think? ;)
Title: Re: Next full version?
Post by: dajean on December 04, 2008, 08:14:59 pm
I think you are right Francesco
Title: Re: Next full version?
Post by: xalener on December 08, 2008, 09:04:39 pm
Kind of makes one wonder what WOULD have been in previous versions of anim8or.
Title: Re: Next full version?
Post by: Alpha2 on January 25, 2009, 11:52:35 pm
I would actually wonder more what is the requirement for something to not be a preview version. I mean I can understand if you dont want to drop hints about new features but the fact that there hasnt been a full version release for like 6 or so versions kinda makes one wonder which version is best to use. I'm STILL using .95 because .96 and .97 are supposedly lacking something that makes them more stable.
Title: Re: Next full version?
Post by: floyd86 on January 26, 2009, 06:06:56 am
I would actually wonder more what is the requirement for something to not be a preview version. I mean I can understand if you dont want to drop hints about new features but the fact that there hasnt been a full version release for like 6 or so versions kinda makes one wonder which version is best to use. I'm STILL using .95 because .96 and .97 are supposedly lacking something that makes them more stable.

Both v0.95 and v0.97d are pretty stable, i only use 0.97d now. But still 0.97d is to unstable to call it a full release. It has some new functions that are really helpfull (ART!) but it crashes often.
It's fun to already get used to ART and the other functions, but if you are affraid to lose some of your work v0.95 is a better option.
Save your work often!
Title: Re: Next full version?
Post by: Tanzim on January 31, 2009, 06:05:48 am
I would actually wonder more what is the requirement for something to not be a preview version. I mean I can understand if you dont want to drop hints about new features but the fact that there hasnt been a full version release for like 6 or so versions kinda makes one wonder which version is best to use. I'm STILL using .95 because .96 and .97 are supposedly lacking something that makes them more stable.
Well, actually from what I heard, and having used 0.97 my self, I found it a bit better than 0.95 because it has a few bug fixes from 0.95 and the only bits (I'd assume are) unstable are any of the new features like raytracing attributes and ART, although I haven'thad any trouble from them except for speed.
Title: Re: Next full version?
Post by: VBSmiles on January 31, 2009, 04:17:34 pm
I would actually wonder more what is the requirement for something to not be a preview version. I mean I can understand if you dont want to drop hints about new features but the fact that there hasnt been a full version release for like 6 or so versions kinda makes one wonder which version is best to use. I'm STILL using .95 because .96 and .97 are supposedly lacking something that makes them more stable.

The requirements for a program not to be a preview would simply be one that works without any complications or bugs, and well tested for stability, ect. These types of programs are generally thought out long before developement, and consists of a team, with deadlines, ect.

This program is Steven's "pet project". His aim is to make it functional, and add new things all the time. It helps him gain proficiancy in programming, along with experimentation and just having fun. He does his best to debug,and supply a decent interface - though admittingly it's not quite as fun as creating new toys to play with and suprize his admirers with.

There are quite a few things that Steven has to deal with within OS and graphic cards- moreso now than when he started this program, which is why there has been some stability issues. It's pretty much unavoidable when you are "doing it on your own". It's usually the "trial and error" routine.