Anim8or Community

Artwork => Finished Works and Works in Progress => Topic started by: headwax on November 22, 2008, 12:56:31 am

Title: Disaster TIME: WIPs
Post by: headwax on November 22, 2008, 12:56:31 am
Both animanon and cg-nation are having small 'challenges' at the moment.

Animanon has decided to split the sections into beginners and and intermediate or similar so if you want to join up feel free. You have to illustrate the concept "Time". Easy. Make a clock :)

With CG-nation you need to illustrate the concept Disaster. Most of the participants are using anim8or. See their website for more details on the concept. Easy> Blow something up :) What could be more fun???

This is   what I have so far .....


Title: Re: Disaster TIME: WIPs
Post by: headwax on November 22, 2008, 12:59:07 am
And for t'other:

http://au.

Title: Re: Disaster TIME: WIPs
Post by: headwax on November 22, 2008, 03:04:35 am
bit of texture
Title: Re: Disaster TIME: WIPs
Post by: headwax on November 23, 2008, 02:57:53 am
http://au.


early en masse marching tests, some issues with stretching  and backwards feet :)

edit small render of cannon and gunners


Title: Re: Disaster TIME: WIPs
Post by: falloffalot on November 23, 2008, 05:28:29 am
That last render is sweet dude. The cannon looks real.
Title: Re: Disaster TIME: WIPs
Post by: kreator on November 23, 2008, 05:54:14 am
yeah nice chrome!...... gotta be carrara render!
 
Title: Re: Disaster TIME: WIPs
Post by: falloffalot on November 23, 2008, 08:22:10 am
Here's one of my bits for the "TIME" comp
(http://i266.photobucket.com/albums/ii276/crash_photos_01/Pic01.jpg)
It's animated so the energy ball spins around the inside of the tube.
This is a small part to my time machine
Title: Re: Disaster TIME: WIPs
Post by: onespirit5777 on November 23, 2008, 01:46:16 pm
I registered with AnimAnon but didn't see where to find our more on the competition.
Title: Re: Disaster TIME: WIPs
Post by: kreator on November 23, 2008, 02:28:22 pm
try here.....
http://animanon.com/Forum/index.php?board=113.0

its in the Competitions and challenges board.
Title: Re: Disaster TIME: WIPs
Post by: onespirit5777 on November 23, 2008, 05:11:07 pm
here is something I am working on but I can't use ambient occulder and have it done this year. LOL! This was rendered with it turned on but it just takes way too long.

the first one AA set to 64 and ambient occulder

I started this last night at about 1 and it finished at 3:14 this afternoon.

The second one is AA set to 9 with no Ambient Occluder
Title: Re: Disaster TIME: WIPs
Post by: headwax on November 24, 2008, 04:39:45 pm
Thanks falloffalot, I was worried the style of the cannon doen't fit the toy style, but it's an interesting mix. Nice to see the beginning of your work !

Kevin yes, anim8or all the way, except for the final render. :) The shadows under the cannon are interesting. HDRI lighting for a change gives that weird look.

Onespirt, great that you have joined the challenge. Those first renders have a nice antiqued feel.

Couple more updates. Haven't decided on the lighting for the temple yet. Any suggestions?

BTW first image via Magritte "The Son Of Man"
Title: Re: Disaster TIME: WIPs
Post by: headwax on November 25, 2008, 02:38:59 am
small update on the disaster package. available in HQ

http://au.
Title: Re: Disaster TIME: WIPs
Post by: falloffalot on November 25, 2008, 02:04:47 pm
Sweet lighting on that temple.
Title: Re: Disaster TIME: WIPs
Post by: headwax on November 25, 2008, 10:35:33 pm
Thanks falloffalot!

Lighting maketh the mesh ;)
Title: Re: Disaster TIME: WIPs
Post by: Francesco on November 26, 2008, 08:21:33 am
Yes the lightning of the temple is really cool, can I ask you a detail? How did you make the rays of light? I mean, it looks like real world where light illuminates floating dust, how did you achieve the effect? I guess those aren't really illuminated particles, don't think that would be affordable...
Title: Re: Disaster TIME: WIPs
Post by: onespirit5777 on November 26, 2008, 06:03:51 pm
I don't think I will make the dead line by Dec 20. Each of my frames will take about 1 hr and so far all I have is 15 seconds. So when I start to render it will take about 18 days and that's with no sound.
Title: Re: Disaster TIME: WIPs
Post by: headwax on November 26, 2008, 06:42:51 pm
Hmm

Well that is a bummer!   Try: taking out your bump maps, reducing the size of your textures, and dropping off the aa.

Are you rendering at 640 by 480? That's large enough.

A lot ofn the time aa is wasted on youtube.

Also, if you have parts of objects that don't need to cast shadows, eg a landscape under a house, make them seperate meshes and makes sure only receive shadows is ticked - not cast shadows.

it all helps.
Title: Re: Disaster TIME: WIPs
Post by: headwax on November 26, 2008, 07:03:27 pm
Francesco  wrote:

Quote
(http://Yes the lightning of the temple is really cool, can I ask you a detail? How did you make the rays of light? I mean, it looks like real world where light illuminates floating dust, how did you achieve the effect? I guess those aren't really illuminated particles, don't think that would be affordable)

Thanks Francesco. You are very observant! I do my meshes aand modelling and texturing in anim8or cause it is a great program But sometimes I do my renders in Carrara. Carrara has something called volumetric shadows that you can set up, so you can simulate a beam of light and a shadow in that beam of light.  It also has a light cone effect which I used as well.

Manic archer had a great tutorial on the old old org site but I can't fins it I'm sorry, but he achived a similar effect!

Have you seen

http://www.anim8or.com/tutorials/from_users/lighting_tutorial/Lighting.htm

? It has some great stuff.

cheers
Title: Re: Disaster TIME: WIPs
Post by: Francesco on November 26, 2008, 09:12:52 pm
Ahh, too bad I don't have any other stuff to play with than Anim8or... I think I'll dig that tutorial and I'll do my own trial and error - as usual.

Thanks for the pointer, and about Carrara... don't worry, I won't tell anyone ;)

Cool works by the way, put apart one of those metronomes for me, I love it.
Title: Re: Disaster TIME: WIPs
Post by: onespirit5777 on November 26, 2008, 09:27:43 pm
640 x 480 will speed things up but when reduce the aa to 9 it looks a little grainy, but i guess when it's moving you won't see it as much. I render stills just to see what it will look like at certain points.

Thanks!
Title: Re: Disaster TIME: WIPs
Post by: floyd86 on November 27, 2008, 09:03:25 am
640 x 480 will speed things up but when reduce the aa to 9 it looks a little grainy, but i guess when it's moving you won't see it as much. I render stills just to see what it will look like at certain points.

Thanks!

If you have a dual or quad core running you can render two/four movies at ones. This will speed up the render time alot. However you can't do much else on your computer then since it's running at 100%. So gaming in the main time isn't an option ;)
Title: Re: Disaster TIME: WIPs
Post by: headwax on December 16, 2008, 06:43:09 am
gaming? now we have anim8or, who has time for gaming /?? ":) :) :)

http://au.


finished    animation for time. Bit rough, but finished.

 in Hd if you like
Title: Re: Disaster TIME: WIPs
Post by: lynn22 on December 16, 2008, 06:27:57 pm
NICE ! Very "Magritte"  ;)
Title: Re: Disaster TIME: WIPs
Post by: headwax on December 19, 2008, 10:21:29 pm
Thanks for watching Lynn (sorry I didn't see your reply insert emberessed icon here)!

I thought I might get a bit of dali in there but the melting clock kind of wore me out ....

Didn't you ever wonder what was behind magritt's faces?

You know the ones with the sheets on their faces were related to the murder of his mother...... very interesting.

cheers again

BTW your site is looking very good.
Title: Re: Disaster TIME: WIPs
Post by: lynn22 on December 20, 2008, 12:44:01 pm
Thanks Headwax, can I say that your site is "not bad" either ;)

I thought Magritte's mother killed herself, but then that's neither here nor there.

I sort of like his work though I'm not a huge fan of it, I am merely an ex-compatriot but expat for many years.