Anim8or Community

Artwork => Finished Works and Works in Progress => Topic started by: floyd86 on November 13, 2008, 10:19:38 am

Title: Cre8or physics in anim8or.
Post by: floyd86 on November 13, 2008, 10:19:38 am
A couple of days ago you could read here (http://www.anim8or.com/smf/index.php?topic=1557.msg11665#msg11665) that physics made with cre8or can be import in anim8or now. I have been playing with this and it's a great addition to anim8or.
I made some test renders, really simple ones to try it out and I love it. Finally you can use physics in your animation and it's sweet ;D.

---> this is one of the tests i did. I just made four object: a ball, a pilar, a block and a ramp to give the ball it's speeds. Made a small building with it in scene mode. Imported it in cre8or and added physics. Then back in anim8or i could apply some materials and camera-movement.
Check it out, it's the best addition to anim8or since ART imo.
Title: Re: Cre8or physics in anim8or.
Post by: neirao on November 13, 2008, 11:28:27 am
Very cool test render! ;)
Title: Re: Cre8or physics in anim8or.
Post by: 3D Joe Wiltshire on November 13, 2008, 11:51:06 am
ooh, textured realistic collapse of a building in anim8or, never thought i'd see it, but it now can be done.

Kappax has outdone himself.
Title: Re: Cre8or physics in anim8or.
Post by: Exar Kun on November 13, 2008, 05:15:44 pm
Thats very cool, that now physic engine is possible now in Anim8or in connection with Cre8or.

At first I want to learn how Terranim8or work before i start with Cre8or.^^