Anim8or Community
General Category => General Anim8or Forum => Topic started by: aGMuser on October 26, 2008, 07:27:36 am
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Okay, it was long time since from my last post here.I'm making a 3D RPG game and I'm doing very well.Now I want to make some trees, but I stuck at the branches.What I want to ask is is there any good method, tutorial or some way for quiclky making all branches at once, or I should make them separate?I don't need hyper-extra-ultra-maximum quality, but it needs to look realistic.
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Look into transmaps. Otherwise your mesh count will be High.
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What do you mean by transmaps?
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Hi aGMuser, take a look here:
http://www.kurtz-fernhout.com/summary_plantstudio.html (http://www.kurtz-fernhout.com/summary_plantstudio.html)
...it's a bit old but it's free and it's fully customizable.
Although it isn't intended to make trees, you can generate a tree-like plant, export it in a 3d format that Anim8or can read and then work on it.
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Thanks, I'l try it.
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A trans map is a way of adding a fake object without the model. As you are game making I'm not sure to the effect of collisions with your player_object. You could model a simple tube with a transmap applied then give just the base a collision property.
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I can't understand you completly.Do you mean exporting several objects(branches) and then putting them into one?And don't worry about the collision - it is fully 2D and the models have nothing related to it.
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You want free tree making programs?
Check these out...
Easy Tree Generator - http://ttlg.com/forums/showthread.php?t=115701 (http://ttlg.com/forums/showthread.php?t=115701)
Simple Tree Creator - http://ttlg.com/forums/showthread.php?t=115595 (http://ttlg.com/forums/showthread.php?t=115595)
tree[d] - http://www.frecle.net/forum/viewtopic.php?p=3810#3810 (http://www.frecle.net/forum/viewtopic.php?p=3810#3810)
Have fun with those! :D
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Thanks, this is what I need.