Anim8or Community

Artwork => Finished Works and Works in Progress => Topic started by: General Clivis on October 25, 2008, 08:20:39 am

Title: My base
Post by: General Clivis on October 25, 2008, 08:20:39 am
Hey,
im now working white anim8or for 3 months and this is my first project.
evrything you see is made by me.
comments?
sorry for my bad whriting but my englisch isn't realy good  ;)
Title: Re: My base
Post by: nooblet on October 25, 2008, 09:57:33 am
nice job, i like the star wars stuff too.
Title: Re: My base
Post by: headwax on October 25, 2008, 10:37:44 am
good start.

puts some dirt on it,

and some very dark shadows on the station,

light in space isn't dispersed and is collimated (goes straight)

check the nasa site

post more :)

in the materials section make ambient zero
Title: Re: My base
Post by: almost cool on October 25, 2008, 11:04:24 am
Good!A hint would be to texture.If you dont know how its in the manual somewhere. :)
Title: Re: My base
Post by: falloffalot on October 25, 2008, 11:16:36 am

puts some dirt on it,


 :D :D :D
Ha ha ha that made me laugh out loud, very true though.
The moon looks too close and pixelated, but a great start.
Animation or still?
Title: Re: My base
Post by: General Clivis on October 27, 2008, 04:41:25 am
thanks!

but eum how do you put shadows on something?
and i didn't found any textures that could fill in the base.
i traying to find them white google but whitout succes.
btw headwax what do you mean white ' light in space isn't despersed and is collimated (goes straight)'
can i adjust the light then?

and thank you again for the comments i will trow some other disigns on it.
Title: Re: My base
Post by: floyd86 on October 27, 2008, 07:58:26 am
thanks!

but eum how do you put shadows on something?
and i didn't found any textures that could fill in the base.
i traying to find them white google but whitout succes.
btw headwax what do you mean white ' light in space isn't despersed and is collimated (goes straight)'
can i adjust the light then?

and thank you again for the comments i will trow some other disigns on it.

Before you can add some shadows you first need a light in your scene. Go to scene mode, go build> add light. You can choose between three types of light: infinite (like the sun), local (like the lighting in a footballstadium) and spot (like a normal lamp). Your scene will do with a infinite one.
Light in space only has one source: the star which the closest to the object. In case of our solar system: the sun. This will make the light go straight and will not come from several directions. As you can see here on this picture:
(http://www.astromax.org/planets/images/distglow-Moon5_small.jpg)

To add shadows, first double click on the objects you have in your scene. You will have two options: cast or receive shadows. You can check/uncheck those who apply. Then double click on the light you added. Go advanced> cast shadows> raytrace.
More can be found here: http://anim8or.com/manual/7_scene_editor.html#shadows

Good textures can be found on the web, most of the time for free. A good texture site is: http://www.cgtextures.com/
Title: Re: My base
Post by: General Clivis on October 27, 2008, 09:16:32 am
thanks!
i will try it now.
Title: Re: My base
Post by: floyd86 on October 27, 2008, 01:57:03 pm
thanks!
i will try it now.

Good luck and make sure you post the result here! ^^
Title: Re: My base
Post by: ENSONIQ5 on October 27, 2008, 11:07:11 pm
It is certainly true that shadows tend to be fully black in space, but the nearby planet will also serve as a somewhat dimmer light source, reflecting the Sun's light (or whatever star this planet orbits).  A strong, white infinite light, with hard edged raytraced shadows set to 100% and angled to match the apparent illumination of the background planet, will do for the star, and a second, much softer light coming from the direction of the planet will provide a bit of fill.  Be sure to also set this light's shadows to 100%, but they should also be set to soft.

Note:  if you set up the lights as mentioned above, be aware that from this camera angle much of the station should be in silhouette.  The planet is clearly being illuminated by a star above and to the right of the screen, and (importantly) coming from slightly behind the planet (into the screen).  Great work, though, looking forward to seeing more.  Well done!
Title: Re: My base
Post by: hihosilver on October 28, 2008, 12:18:39 am
Here's a tutorial on using shadows in Anim8or (http://cg-nation.com/community/index2.php) that I wrote and is hosted on the main site.  Hope it helps.
Title: Re: My base
Post by: headwax on October 28, 2008, 06:27:41 am
http://animanon.com/Upload/user_uploads/ensoniq55edf/freightterminalwmmtest.wmv

Check this out by the indomitable ensoniqu

and http://au.
&eurl=http://animanon.com/Forum/index.php?topic=246.0

just so you know who yoy are taking advice from ( I mean who is giving you the advice)
Title: Re: My base
Post by: General Clivis on October 30, 2008, 02:24:57 pm
im trying white the schaduws but evrey time i put a spot on it it becomes very dark.
how can i solve this?
thanks for the responses im learning allot
Title: Re: My base
Post by: ENSONIQ5 on October 30, 2008, 05:12:31 pm
I'm sorry, I don't understand what you mean.  Could you post some renders?
Title: Re: My base
Post by: hihosilver on October 31, 2008, 03:14:01 am
When you use a spotlight, that is currently the only light in the scene, meaning everything else should be completely black.  To lighten it up you simply add more lights of different types.  For example you could add a local light, or, if you wanted to light up the scene uniformly, I would suggest and infinite light, as it would act like a sun in a way.  You can then turn down the intensity of this light so it only lights up the scene as much as you need.