Anim8or Community

General Category => General Anim8or Forum => Topic started by: Mactetra on October 14, 2008, 01:56:00 pm

Title: Normal maps? :S
Post by: Mactetra on October 14, 2008, 01:56:00 pm
sorry if this is a question asked 10000 times, but does anim8or support normal maps?

like:
(http://tbn0.google.com/images?q=tbn:A52CkVATOHfoaM:http://www.zarria.net/nrmphoto/crossnrm.jpg)

couldn't seem to find it anywhere, and if not... why not?
Title: Re: Normal maps? :S
Post by: mcheccyb on October 14, 2008, 02:39:31 pm
not sure, use it as a bump map to find out
Title: Re: Normal maps? :S
Post by: Mactetra on October 14, 2008, 02:43:07 pm
that wouldn't work.. its not the same thing.
Title: Re: Normal maps? :S
Post by: 3D Joe Wiltshire on October 14, 2008, 06:43:57 pm
Normal Maps?
There are so many different terms to get used to, care to clue me in on this one?
Title: Re: Normal maps? :S
Post by: Claude on October 14, 2008, 08:27:30 pm
Read this.It should help.
http://www.anim8or.com/smf/index.php?topic=1239.msg9492#msg9492
Title: Re: Normal maps? :S
Post by: Steve on October 15, 2008, 11:49:01 pm
No, Anim8or doesn't support user provided normal maps.  It uses bump maps and then builds it's own internal normal maps for rendering.
Title: Re: Normal maps? :S
Post by: xalener on October 16, 2008, 05:35:44 pm
...Will it? Lol...


It would be pretty cool....
Title: Re: Normal maps? :S
Post by: hihosilver on October 16, 2008, 06:01:00 pm
I do agree with Xalener that it would be a nice addition.  It's already nice to use Anim8or for some game models because of its simplicity.  And if I could use it in combination with Zbrush or mudbox to create new generational game characters or objects normal maps would definitely come in handy.  It doesn't seem like it would be too much work either since the system is already built in, though I can't be sure of that of course ;)
Title: Re: Normal maps? :S
Post by: xalener on October 16, 2008, 07:30:38 pm
Yeah.

Normal maps would save me a lot of work. And comp power...
Title: Re: Normal maps? :S
Post by: MLOC on October 23, 2008, 04:32:02 am
If I put this in the bumpmap section my model goes all bumpy


Heres an example on a sphere ;D
Title: Re: Normal maps? :S
Post by: Indian8or on October 23, 2008, 12:32:38 pm
This is the result of my playing around with normal map and grayscale on a sphere.

The left one with grayscale bump map.

The right one with a combination of normal map and grayscale.  The depth looks more pronounced due to shades.

Title: Re: Normal maps? :S
Post by: xalener on October 23, 2008, 05:31:47 pm
Yeah, but.

I don't think It'd work that way. Normal maps are supposed to REPLACE greyscale bumps.