Anim8or Community

Artwork => Finished Works and Works in Progress => Topic started by: ncl32 on September 23, 2008, 03:49:17 pm

Title: I call him doob
Post by: ncl32 on September 23, 2008, 03:49:17 pm
So I was excited about the new Anim8or release that I wanted to make a small rigged character. So I did. I call him "doob". I normally refer my random drawings as "doobles" so the name fit.
Title: Re: I call him doob
Post by: thecolclough on September 23, 2008, 05:03:25 pm
simple but expressive... i especially like the second pic
Title: Re: I call him doob
Post by: ncl32 on September 23, 2008, 05:25:29 pm
Thanks for the comment. I plan on doing a lot more with him. I like the simple low-poly look. I decided that I am also going to start posting a lot more on the forum. I have all this work that has never seen the light of day. And that was even since the old forum where i went by the same handle. I started using Anim8or since version .6 or .65 cant remember.lol Any way enjoy and I'll be sure to post more soon!

Nate
ncl32
Title: Re: I call him doob
Post by: 3D Joe Wiltshire on September 23, 2008, 05:30:24 pm
Ah, where one door is closed, another opens.

Aint that right Colclough?
Title: Re: I call him doob
Post by: lynn22 on September 23, 2008, 06:06:53 pm
Doob is cute. I specially like the "missing bits", that's original  :)
Title: Re: I call him doob
Post by: onespirit5777 on September 24, 2008, 12:42:07 am
works for me
Title: Re: I call him doob
Post by: ncl32 on September 24, 2008, 12:54:26 am
Thanks guys for all the comments. You know Colclough, I just realized that we are both 20. Thats funny. Anim8or since 02 too. Yeah so I will hopefully have some more up soon.


Title: Re: I call him doob
Post by: KiwiNM8OR on September 24, 2008, 04:58:16 am
What a doob! He looks as if he could end up in some cool adventures. Maybe meet up with other doobs with missing bits or go looking for his missing bits, yet never find them, but always searching and ending up in exciting adventures with unexpected results. Fun times. It's cool to be a doob.
Title: Re: I call him doob
Post by: ENSONIQ5 on September 24, 2008, 05:05:10 am
Very nice, great little character.  The expressionless face means that you have to use clear body language to express emotions, and you have certainly done that in the first two pics.  The lack of legs makes me wonder how minimally defined a character can be while still being perceived as a character rather than a collection of body parts, because this little bloke is certainly perceived as a complete figure, even with the gaps.  Makes me think of Rayman a bit, in method if not actual appearance.

I would love to see an animation with this character, and to see how you can use body movement to portray emotion in the absence of facial expression.  The current contest at http://animanon.com/Forum/index.php?board=97.0 (http://animanon.com/Forum/index.php?board=97.0) is based on this concept.  It is about to close, but I would still like to see what you can do with "Doob"
Title: Re: I call him doob
Post by: ncl32 on September 24, 2008, 01:38:25 pm
Thanks yet again for the comments. And to Ensoniq5, I am actually in the process of animating him now, so I will be posting more action shots and some video content today. Thanks for your enthusiasm though guys. I forgot how this forum can cure artistic block.

Nate
ncl32

Title: Re: I call him doob
Post by: ncl32 on September 24, 2008, 09:48:34 pm
ok, sorry for no sudden replies, but I finally woke up from napping all day, and decided to do some work on doob. Nothing special, two doob's, some new skin, and a prettier scene. Animation and more interactive play things and characters coming soon.

Nate
ncl32


Title: Re: I call him doob
Post by: ncl32 on September 24, 2008, 09:59:58 pm
I actually decided to render a bigger view of him forgetting that I am running a Apple Mac Pro with 2-2.8GHz Quad core processors... (Grant only one of those cores is being utilized...)
Title: Re: I call him doob
Post by: lynn22 on September 25, 2008, 06:13:01 am
I think that doob would look better if you reduced the size of the pattern of your texture which is rather overwhelming for this little character. Doob is losing his cuteness  ;)
Title: Re: I call him doob
Post by: KiwiNM8OR on September 25, 2008, 08:17:25 am
I like that he has thumbs. The potential for expression there will be fun to see. I'm not too sure what design your going to stick with but considering the new scene I would suggest using the same material for the bump map as well. I find that with the right texture the bump map will give a more vivid impression. But I still like the thumbs.
Title: Re: I call him doob
Post by: ncl32 on September 25, 2008, 11:41:29 am
Hi guys yet again thank you for commenting on my char. To lynn22, I can tell you know that doob's texture isnt repeating at all actually. And the bump map is actually quite subtle. What your seeing is probably just your eyes tricking you to belive that some of the lighter points on doob are an outstanding bump map. See with doob I was going for a "paper-ish" look for his skin. So I created a paper bag looking texture for him, and then applied. Now as you can see though I did end up adding small defects like scuffs and such to his skin giving him a bit of a worn feel. Sorry for the slight misunderstanding, however I will take your advice and try some more texturing to see the out come. Then I will post them and see how you guys rate the look of doob. Thank you guys for helping me develop my char.

Nate
ncl32
Title: Re: I call him doob
Post by: ncl32 on September 25, 2008, 09:15:34 pm
This is the first part of doob checking himself out. Do note that the vid is very short, just a test.



Comments welcome
Title: Re: I call him doob
Post by: CowTail on September 26, 2008, 06:37:24 am
Effective and simple, good job. I like the shaky camera effect, and the animation seems smooth. Where are you going to be taking this?
Title: Re: I call him doob
Post by: KiwiNM8OR on September 28, 2008, 08:59:24 pm
I like Doob. I like the lack of facial features so a lot of body language will make up for that: a lazy hunched over walk; stomping feet; thumbs up, thumbs down; arms up in shock or surprise ... the possibilities are endless. Good work Doob is an imaginative little character.
Title: Re: I call him doob
Post by: Guilherme Amorim on October 02, 2008, 01:22:26 pm
Great work xD
hey, you're using bump map in th ground?

and how much time you took? x)
Title: Re: I call him doob
Post by: ncl32 on October 08, 2008, 12:25:33 pm
Thanks guys for the comments, And to Guilherme, yes the ground is bumpmapped. Using the same file I used for my Diffuse texture, and its set to 100.

As for where Im going with doob, I plan on creating his own little world with other little creatures on it, and stuff. I dont know imagine something and ill add it to the project.

So thank you guys, and some more doob material will be posted soon. Oh and if you reading this goto my "subwoofer project" and comment on that. It makes me feel good! ;D


Nate
ncl32
Title: Re: I call him doob
Post by: Mactetra on October 08, 2008, 03:07:28 pm
I really like your model, but what i don't like is the texture, it ruins the simplistic look. i would suggest making him single-colored. and make the texture sort of like rubber, like a clayrender.

i think pink and light-green would look good. :)


anyway.. Really nice model!
Title: Re: I call him doob
Post by: ncl32 on October 08, 2008, 03:39:40 pm
Hey Mactetra, Thanks for the suggestion. I posted both a light green and a bright pink version of doob for your pleasure. Tell me what you think and Ill post more.

Nate
ncl32
Title: Re: I call him doob
Post by: thecolclough on October 08, 2008, 06:46:39 pm
the pink looks really weird.  (well, we've established that Doob is a him, not a her...)  the green's cool though - i'd go with that one.
Title: Re: I call him doob
Post by: KiwiNM8OR on October 09, 2008, 04:06:13 am
Either colour can work, I think, the colours suggest age. Pink maybe innocent and curious yrs and the green a bit older, more active and keen for fun and mischief. Green to me seems like running through an open field. I'd go with that one. Or perhaps both versions in an anim8ion. Also, I just noticed, the green reflects better as the green contrasts better with the colours of the tiles.

Well ncl32 you certainly have made an imaginative character. I reckon most people here can't wait to see him in a series.
Title: Re: I call him doob
Post by: Mactetra on October 09, 2008, 04:20:53 am
I like the green one a lot :) the pink one should be more "baby" pink, if you get what I'm saying.
this one is in a too strong color

I think that any color would work.. but it would have to have a low "tone"
here are some examples:

(http://i2.photobucket.com/albums/y29/TRYM/Colors.jpg)
Title: Re: I call him doob
Post by: 3D Joe Wiltshire on October 10, 2008, 08:53:09 pm
I think you should try lower middle blue... looks like it could suit him.
Title: Re: I call him doob
Post by: ncl32 on October 17, 2008, 04:24:52 pm
hey guys, time for a small update, And I wont have much more to update in the next couple of weeks as I am going back home to New Jersey to visit! Cant wait. Any way, I will say that I am slowly animating doob (mainly because of the trip I'm taking.) But here is a quick screen shot. I figured I would test my self to see how much expression, interaction, and "life like" smoothness I can get out of my animation. Any way I figured I would post this and keep replying while I'm away. And I also added some extras just for the heck of it.


Title: Re: I call him doob
Post by: ncl32 on October 17, 2008, 04:39:52 pm
Oh and to "3d Joe Wiltshire" here is doob in a aqua kinda color like you specified. How do you guys feel about that? lol
Any way C+C Welcome!
Title: Re: I call him doob
Post by: dwalcott on October 17, 2008, 05:06:29 pm
Cool character.
Title: Re: I call him doob
Post by: 3D Joe Wiltshire on October 17, 2008, 05:47:57 pm
He's a very expressionate character, brilliant work creating him!
I mean, just from a simple colour change of orange to blue, he seems more depressed, From the last video, his body language works aswell!

Can't wait to see more.
Title: Re: I call him doob
Post by: KiwiNM8OR on October 18, 2008, 01:10:55 am
Oooh Aqua Doob seems sad. Clear Doob is ghost of his formal self. Brilliant expressions for what Doob is. He should on the telly.
Title: Re: I call him doob
Post by: ncl32 on October 18, 2008, 09:47:56 am
Thanks for the feed back so suddenly. It makes me happy to see that people are starting to come on to doob. Any way like I said I will be posting more shortly , I have vacation, and I might be able to sneak some Anim8ing time in there!

Nate
ncl32
Title: Re: I call him doob
Post by: almost cool on October 20, 2008, 01:53:18 pm
well i think a gray with a subtle fuzzy reflection.i think the missing bits are awesome!
Title: Re: I call him doob
Post by: thecolclough on October 23, 2008, 05:43:24 am
i have an idea - rather than trying to pick a final colour for doob, why don't you just let him stay as a chameleon-type thing, and have his colours shift depending on what emotion you're trying to express in the scene?  i just thought, since everyone was saying how the blue one looks a lot less happy than the yellow one, why don't you take that and run with it?

- c
Title: Re: I call him doob
Post by: KiwiNM8OR on October 23, 2008, 08:04:48 am
I too agree thecolcolugh, What do ya think ncl32? Since he has no mouth he could umm...speak with colours. And he still has thumbs - they can say a lot too; and feet. Colours would make him expressive. And with what little he has he has plenty to give...
Title: Re: I call him doob
Post by: floyd86 on October 23, 2008, 01:12:57 pm
i have an idea - rather than trying to pick a final colour for doob, why don't you just let him stay as a chameleon-type thing, and have his colours shift depending on what emotion you're trying to express in the scene?  i just thought, since everyone was saying how the blue one looks a lot less happy than the yellow one, why don't you take that and run with it?

- c

Good idea. Make him redhot when he's angry and pink when he's shy. Could make a nice animation. The differcult part is to make him change color smoothly.
Title: Re: I call him doob
Post by: 3D Joe Wiltshire on October 23, 2008, 01:21:27 pm
Could it be done using morphs?

eg. dragging a lower, differently coloured layer to the surface for each emotion

Would take quite a few layers though...
Title: Re: I call him doob
Post by: Andy_Rch on October 23, 2008, 01:33:01 pm
What a cute little character, very good :-)

Yes, the changing colors for emotional expression would be very nice. But I donīt think this can be done in anim8or, maybe you can use Terranim8or?
Title: Re: I call him doob
Post by: ncl32 on October 23, 2008, 10:00:58 pm
actually guys that sounds awesome. I like the idea to do different colors to represent emotion. Sounds awesome. Any way let me get on that.

Nate
ncl32
Title: Re: I call him doob
Post by: 3D Joe Wiltshire on October 24, 2008, 08:00:18 pm
Here's an example of what i was talking about

Tried rendering but got sidetracked, file attached
Title: Re: I call him doob
Post by: floyd86 on October 25, 2008, 08:30:24 am
Here is a quick render of the file. I looks pretty decent but i think it's still needs some perfection.
Title: Re: I call him doob
Post by: 3D Joe Wiltshire on October 25, 2008, 03:15:06 pm
Thanks for rendering that, you can see there are a few problems (some faces changing before others, growing size), but these could be worked out.
Title: Re: I call him doob
Post by: almost cool on October 28, 2008, 08:02:03 pm
     Ok!First off,our little doobie needs eyebrows.Best for expression in my experience.

     Of course,there could be different colors for diffrent "dooblets" or even doobie families, so one family could be pink, one blue, one green,etc.

     And dooblets can be distinguished by say one having an odd swirl of hair,one with glasses,one with a flower on her head, etc.Eye color changing could replace the original idea for the expression.

     And finally, morphs for the eyes.Say swirly for dazed(say after a concussion),heart shaped for in love,exclamation point for shocked,another etc.

     It is your project, these are just suggestions.