Anim8or Community
General Category => General Anim8or Forum => Topic started by: skullkrusher101 on September 18, 2008, 01:32:56 pm
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So I know Im definitly doing something wrong and Im hoping there might be an easy answer to this.
I used cylinders to model my characters based on the tutorials on MP3d's site. And I know in the rigging tutorial there he mentioned there was a proper way to model joints but didnt cover what it was.
Im pretty happy with the way the knee joints came out on my characters, guess I just got lucky there, but the elbows need work. I didnt do anything special for the elbows, its just basicaly a cylinder. Im not going for an ultra realistic look, just a cartoonish look.
What happens is when I bend that joint or twist it, it ends up looking like a baloon animal. (pinched off in other words)
So if anyone has any tips or could point me to a tutorial on proper modling techniques for joints when it comes to animating I would appreciate that.
Thanks.
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Maybe some screenshots?? 'Its ends up looking like a baloon animal' is not very helpfull.
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I think I know what you mean. Your arm is one cylinder therefore when it bends - usually more then a knee does - it will pinch/crush at the bend/elbow.
You could try the following : use 1 cylinder for the upper arm part and 1 cylinder for the lower arm part, when the arm bends the cylinders will slide into each other.
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http://cg-nation.com/community/archive/index.php/topic,198.msg2984.html#msg2984
have a read through this, note especialy pics posted by mp3d and hiho
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Thanks headwax thats exactly what I was looking for.
and.. is that a Connor MacLeod avatar you got there? nice.