Anim8or Community

General Category => Anim8or v0.98 Discussion Forum => Topic started by: VBSmiles on September 14, 2008, 11:12:11 pm

Title: bug report 97c
Post by: VBSmiles on September 14, 2008, 11:12:11 pm
OK, I'm not sure if it is a bug. It may be intended that way purposely.

It is related to the lights again, but unsure exactly why it happens. Might have to do with the Ray parameters soft size being up to 300, as it doesn't show this at low values. Anyway the randomness appears where there shouldn't be any shadow ( in the sky of reflection)

Note that I have cast shadows but not recieve.......
(http://img146.imageshack.us/img146/5982/goldenvo3.jpg) (http://imageshack.us)
I can deal with it though :)





Another thing I noticed is that in object mode, I am unable to see the Object/Axis.
Title: Re: bug report 97c
Post by: VBSmiles on September 14, 2008, 11:26:25 pm
Never mind on the Object/Axis.
Just noticed it is only viewable in wireframe veiw
Title: Re: bug report 97c
Post by: hihosilver on September 15, 2008, 01:17:08 am
Are you using a glossyreflector or glossy attribute?
Title: Re: bug report 97c
Post by: VBSmiles on September 15, 2008, 02:42:20 am
neither, using specular reflection only
Title: Re: bug report 97c
Post by: Guilherme Amorim on September 15, 2008, 11:59:07 am
 :-[ It happens to me too, if the object reflects, the shadows coming from another objects don't appear in materials that reflect (either with environment map), just the ground or a normal object under that shadow
Title: Re: bug report 97c
Post by: Steve on September 15, 2008, 03:39:52 pm
This is not unexpected.  Area lights also cause softening of hilights, not just shadows.  That is what's happening in this image.

A size of 300 will need a large number of samples to reduce the noise for infinite lights and local lights that are close relative to their size.
Title: Re: bug report 97c
Post by: VBSmiles on September 15, 2008, 04:48:21 pm
Thank you Steven