Anim8or Community
Artwork => Finished Works and Works in Progress => Topic started by: wiipowner on September 11, 2008, 10:57:58 pm
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hey everyone just wanted to see everyones opinion on my skull i made,only took me 2 days.First skull ive ever made
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Heh, great job!
Rough C and c is: teeth a bit odd, skull needs a texture map and made a little dirty, could have some foramen and assymetry. Maybe those dents temperal to the eye sockets could be deeper?
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Pretty good.
One major problem I see currently is the crease in the middle, I'm guessing you created half the skull and mirrored it.
Here's how to get rid of it:
Make sure both sides are meshes (not 'Subdivided', if they are, set Working Divisions to 0, and 'Convert to Mesh'), select both, Build->Join Solids, go to 'Point Edit' mode, select overlapping points (1 pair at a time), Edit->Merge Faces.
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is ther any possible way to 'unsubdivide'?
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double click the subdivided object and set "working" to 0. You can then convert the subdivision object to mesh and you're back to your original mesh.
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when i double click the object ther is nothing that says 'working'
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Did you use "Build>Convert to Subdivided"? If not, that's no good. For a subdivision object you definitely want to use "Build>Convert to subdivided" and NOT "Build>Subdivide faces". You can reverse a subdivision object and still retain the base mesh, but you can't when subdividing faces.
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ah well thats some good info,i just subdivided faces.only thing is that u cant mirror when u 'convert to subdivide' it
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Yeah, that's why you would convert it back to a mesh, and then mirror it.
Since your skull is a mesh (with a high poly count), you'll just have to merge the overlapping points in Point Edit mode.
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An idea may be to reduce the shiny effect on your texture. Bone as a rule isn't shiny.
Really nice work though wiipowner