Anim8or Community
Artwork => Finished Works and Works in Progress => Topic started by: Suppastar on September 11, 2008, 12:17:57 am
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Model: Glock 17
Polygons: 398 (Triangulated)
UV Mapped: Yes
Textured: No (Still have to learn how to do this)
Model Purpose: Game (TPS/Third Person Shooter)
Standard Render- 2 lights
(http://i60.photobucket.com/albums/h30/komodo33/Glock-ClayRender01.jpg)
UV MAP- ART Render
(http://i60.photobucket.com/albums/h30/komodo33/Glock-UVRenderART.jpg)
UV Map- Fully UV mapped LithUnwrap 1.3.0.0
(http://i60.photobucket.com/albums/h30/komodo33/Glock-tex.jpg)
EXTRA: To save loading a ton of pictures
http://i60.photobucket.com/albums/h30/komodo33/Glock-ClayRender03.jpg
http://i60.photobucket.com/albums/h30/komodo33/Glock-ClayRender02.jpg
http://i60.photobucket.com/albums/h30/komodo33/Glock-ClayRenderWire.jpg
Sorry, No texture
I unfortunately can't complete the model, as i have no texture skill and I have tried to learn many, many times before.
Maybe I will try again at a later time, until then Vast in the low poly goodness. Go ahead, I SAID VAST!
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Very nice, though a few bevels wouldn't hurt. I think this belongs in the WIP section though :P.
Either way, it could use a few more details. It should be about 3000 polys for a good gun game model. Although if you can accomplish more with less, that is much better.
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Hello,
Thank you for the fast comments, but as this is third person shooter model 3000+ Polygons is a little extreme, isn't it? I know I haven't played PC games for a few years now, but I don't think it's gone that far? I think you were thinking of FPS weapon models, for those, yes 3000+ polygons is fine.
For the WIP Section part.
Yeah, I just realized that, it's been a while since I've been here, this is a new account as I just cant remember what my old one was. Can a Mod please move it to the right section?
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Oddly enough, it has :P.
For most FPS's a gun can have over 2000 polygons. Think about Oblivion for example (Sorry that is the only comp game I have :P) An average sword in that game has over 1k polygons; there are a few weapons that exceed 3k.