Anim8or Community

Artwork => Finished Works and Works in Progress => Topic started by: Suppastar on September 11, 2008, 12:17:57 am

Title: Glock (Lowpoly model/500x400 render)
Post by: Suppastar on September 11, 2008, 12:17:57 am
Model: Glock 17

Polygons: 398 (Triangulated)

UV Mapped: Yes

Textured: No (Still have to learn how to do this)

Model Purpose: Game (TPS/Third Person Shooter)

Standard Render- 2 lights
(http://i60.photobucket.com/albums/h30/komodo33/Glock-ClayRender01.jpg)


UV MAP- ART Render
(http://i60.photobucket.com/albums/h30/komodo33/Glock-UVRenderART.jpg)



UV Map-  Fully UV mapped        LithUnwrap 1.3.0.0
(http://i60.photobucket.com/albums/h30/komodo33/Glock-tex.jpg)



               
EXTRA:  To save loading a ton of pictures

http://i60.photobucket.com/albums/h30/komodo33/Glock-ClayRender03.jpg

http://i60.photobucket.com/albums/h30/komodo33/Glock-ClayRender02.jpg

http://i60.photobucket.com/albums/h30/komodo33/Glock-ClayRenderWire.jpg

Sorry, No texture

I unfortunately can't complete the model, as i have no texture skill and I have tried to learn many, many times before.

Maybe I will try again at a later time, until then Vast in the low poly goodness. Go ahead, I SAID VAST!







Title: Re: Glock (Lowpoly model/500x400 render)
Post by: bamman62 on September 11, 2008, 12:23:22 am
Very nice, though a few bevels wouldn't hurt. I think this belongs in the WIP section though :P.
 Either way, it could use a few more details. It should be about 3000 polys for a good gun game model. Although if you can accomplish more with less, that is much better.
Title: Re: Glock (Lowpoly model/500x400 render)
Post by: Suppastar on September 11, 2008, 12:37:00 am
Hello,

Thank you for the fast comments, but as this is third person shooter model 3000+ Polygons is a little extreme, isn't it? I know I haven't played PC games for a few years now, but I don't think it's gone that far? I think you were thinking of FPS weapon models, for those, yes 3000+ polygons is fine.

For the WIP Section part.
Yeah, I just realized that, it's been a while since I've been here, this is a new account as I just cant remember what my old one was. Can a Mod please move it to the right section?
Title: Re: Glock (Lowpoly model/500x400 render)
Post by: bamman62 on September 11, 2008, 07:30:30 am
Oddly enough, it has :P.

   For most FPS's a gun can have over 2000 polygons. Think about Oblivion for example (Sorry that is the only comp game I have :P) An average sword in that game has over 1k polygons; there are a few weapons that exceed 3k.