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General Category => General Anim8or Forum => Topic started by: skullkrusher101 on September 10, 2008, 03:19:07 am

Title: strange face problem
Post by: skullkrusher101 on September 10, 2008, 03:19:07 am
Im having a strange problem with face selection of one of my objects in a set im building. I was hoping one of you could take a look at it for me and help me out.

I left the offending object grey so it stands out.

One side of the wall makes up a small rectangular room the other side makes up a larger area which is actual 2 rooms, a bedroom and a bathroom. If you rotate the viewport so that you are looking from the rectangular room toward the bed/bathroom and try to select the wall face it wont let you. It acts as if the wall isnt even there and selects a face from another object directly in fornt of it where you click.

The only way to select it is to rotate the viewport so you can click on teh face in an area where there are no other objects behind it. Such as the hole for the sliding glass door in the bedroom. Its easy to rotate it as such in wireframe mode.

I should point out that each wall is an individual object created from a parametric shape and converted into a mesh. None of the wall objects have been joined so they are able to be moved and removed individualy. Is it ok to do that?

Any insight into my face selection problem would be a big help. Thanks.
Title: Re: strange face problem
Post by: Mactetra on September 10, 2008, 02:26:40 pm
If it is ok to do that? well, that depends on what you are using the object for, if it is just a small movieclip, it is ok, but if it is for a game i would not recommend it because there are lots of unnecessary polys, anyway, i fixed your model
Title: Re: strange face problem
Post by: skullkrusher101 on September 10, 2008, 05:14:55 pm
what was wrong with it? Thanks btw. and its for a clip not a game. ALthough I may use the set in a game, but I can always join it all together for that.