Anim8or Community
Artwork => Finished Works and Works in Progress => Topic started by: onespirit5777 on September 06, 2008, 11:46:16 am
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This one took 3 to 4 hours to render.
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This one took 23 hours to render - No joke!
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Why do these take so long you ask. If you look at a drinking glass it has a thickness. I shell the drinking glasses to give it a more realistic look. That is what takes a such a long time to render.
Rendering them at 1024x768 doesn't help.
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The rendering times may be long but the result is breathtaking.
As long as you don't need a whole range of images rendered it's well worth the time :)
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Here's a transparent render I did a while ago, took all day
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they're all cool, but i actually like the greyscale pic best out of the three, even if it is a bit 'simpler'. the B&W looks quite classy.
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Cool nice work, i bet they have a high poly count, i liked the last one the best :-)
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what values did you use to make the glass
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awesome black and white
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here's a wireframe before they were subdivided!
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Don't think I could wait 24 hours.... but wow on the results!
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Gosh. I just tryed to create a sphere with a hole on the top and bottom and used the shell tool. took way too long!
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I used the lathe tool, quick and easy ;D
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Hi everyone!
If you have a dielectric render you would like to share, post in here if you want.
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did this a while ago just never posted it.
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cool,without the dialectic parts its still a very nice pair of headphones.
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I love the dielectric Steve added - Awesome headphones!!! Very nice work!!!
Here is something I did for the my church.
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Nice pictures everybody! (I wonder how those glass headphones sound?)
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Excellent onespirit5777. I too would like to know how music sounds through glass headphones. Nice mike too. I'm still experimenting with dielectrics with unexpected results. Well done.
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I'm guessing that with glass you'd get a deeper bass.
Maybe I should post a dielectric work here as well.
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hihosilver - He did the headphones, so I can't take credit for that just in case anyone thought I did it.
They are awesome!
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Uh... How exactly do you set up a dialectric material?
I'm new to ART.
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Make material, go to attributes> New attribute> call it 'class'> go to string and type 'dielectric' and hit ok. Now do the same: make another new attribute but this time call it 'IOR' then go to float and type the number of refraction you want: 1 is no refraction, 1.33 is glass, 2.5 is diamond and so on (best stick to 1.33 if you want a glass/plastic look).
All about attributes can be found at the v0.97 preview section of the site (link is over there <----)
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Here is a diamond(Kubajzz script) render with dielectric:
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Thanks Floyd, Very Helpful! :D
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monex: that diamond render is awesome. proving yet again that anim8or can do truly great things in the right hands!
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I agree. I also like the glassy/ceramic reflectiveness of the diamond stand.
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Wow... even a cube is improved MUCHLY with dialectic:
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I was feeling a little on the far out side - I think I will start an alien art file
The center piece is dielectric
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My glass plane and space ship
One image is dielectric and one is not - for both pics
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And another one!
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i haven't got a clue what that's meant to be, but it looks funky 8)
very nice render.
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It's a ? I don't have a clue either
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You should make that in real glass. It would do well in an art gallery.
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Newbie question!
Why are these glass (actually it reminds me more of ice) renders called 'dielectric'?
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Newbie question!
Why are these glass (actually it reminds me more of ice) renders called 'dielectric'?
Dielectric is the ART attribute used to make glass renders. Here (http://anim8or.com/download/preview/art_raytracer.html) more information about the ART raytracer: have fun!
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Thanks a bunch! :D
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I wish I could do glass art outside of computer renders!