Anim8or Community

General Category => ASL Scripts => Topic started by: Claude on January 14, 2008, 07:48:42 pm

Title: ASL limited capacity for modeling script creation.
Post by: Claude on January 14, 2008, 07:48:42 pm
Steve

Not long ago,I wrote a triangulate script.In the actual
state of ASL,modifying a mesh that way is impossible.
In that particular case, it was easier to create a new mesh
anyway and it's what I did.But, it still is impossible to destroy
the original mesh and the pivot point data can't be copied.
I released the script anyway.

Then,I tried to write a split point script,prelude to other
script possibly like bevel point.In such a case,we should
be able to modify the original mesh not create a new one
and I thought it would be possible since at first look,there
was no need to remove faces,add or remove edges,but still the
ASL limitation showed up.

See the original mesh with 1 point selected
and  the result when the script is ran.

Point is split and we're left with an orphan edge because
even if you reorganize a mesh no edge is deleted.

I'm sure you're aware of the situation and I was wondering
if you intended to allow more flexibility in the future
or if the limitations were there to stay?

Also,if you know,what are your plans for ASL?All the other
parts(figure,sequence and scene), will they be part of a big
release or will they come in installements?Part of preview
or a full version?
Any thoughts on ASL future would be nice to read.

Bye
Claude

Title: Re: ASL limited capacity for modeling script creation.
Post by: Steve on January 15, 2008, 07:43:21 pm
I would like to release a full ASL at one time.  But alas with the free time I have to work on Anim8or there would be a long wait.

I do have a few minor things added to ASL, however, and I hope to post another "preview" soon.

As for deleting parts of a mesh, I agree that ASL needs a way to delete points, lines, and edges.  I will add something to allow that.