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General Category => General Anim8or Forum => Topic started by: Bmer on August 28, 2008, 10:28:37 am

Title: What the deuce?
Post by: Bmer on August 28, 2008, 10:28:37 am
I've built my model. I've rigged it. I've painted weights. When I go to animate it, I'm getting a weird stretching of the skin.
Examples:
- I move the right arm and the face stretches out with it.
- I move a leg and part of the skin stays in place while the rest of the leg moves.

What am I doing wrong?
Title: Re: What the deuce?
Post by: floyd86 on August 28, 2008, 10:31:59 am
when painting weights you might have painted faces of your model which shouldn't be painted. This happens all the time, because you also paint the back faces. The only thing you can do is debugging the whole rigg. Move bones and look which faces are painted wrong. Then go back to figure mode and paint those faces again. And so on untill it's all fixed. To more often you rigg, the less errors you will make in painting weights.
Title: Re: What the deuce?
Post by: Bmer on August 28, 2008, 10:42:06 am
Should I go with the "Bone Influences" instead?
Title: Re: What the deuce?
Post by: floyd86 on August 28, 2008, 10:52:14 am
I never really used bone influences, but I don't like them. Weight painting is easier and more specific. It gets better results then with bone influences. Just make sure not to paint over parts you don't want to get painted. Best is to try out both and look which is the best for you or the model your working with.
Title: Re: What the deuce?
Post by: Tanzim on August 29, 2008, 08:41:44 am
Finally a question that can't be answered by reading the manual first!

Go to: http://www.mp3d.info/Anim8ortutorials/page2.html
Check out the first tutorial on character rigging.