Anim8or Community
General Category => General Anim8or Forum => Topic started by: jk on January 13, 2008, 02:33:18 pm
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Hello
I'm new on this forum and I'm trying to understand Anim8tor. Until now I understand how to create an object and how camera mouvements works. Now I'm trying to render a photo as part of an object. Let me explain. Suppose that you have a frame with in that frame a photo. how do i have to create it.
If I do a group with a cube and a ref image than I see the photo in object mode, but if I try to render it or if I try to bring that object in a scene then I don't have the image any more.
P.S. Sorry for mistyped words English is not my native language
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Do you mean like this... as all the photo is ...is a texture that has been applied to the face of the frame. 8)
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Yes like that ! I've also tried to work with texture. but it did not work out like your example.
Can you give me the steps how you did it, Thanks
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It is extremely easy to accomplish this, with point edit mode and just a basic knowledge of
anim8or point work and texturing ...Go to
http://animanon.xtreemhost.info for tutorials for newbies, register & have a look around
Read the Anim8or manual for point edit mode
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just a thought - go to View > Preferences, and make sure the two 'Textures' checkboxes are turned on. if you find they're turned off, then just turn them on (and then click 'OK', of course) and your problems might all go away. hopefully.
- colclough
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Hi in the materials window use the picture as an Emissive texture as well as the diffuse texture . Change the emissive texture from zero though.
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What went wrong?
Before I went to this forum I read my book and yes I experimented with textures, but never had a photo on my cube only lines I even thought it was not possible with Anim8tor. With the example of kreator I saw that it should be possible. Thanks! Afterwards everything seems to be stupid
In dump 1 and dump 1b you’ll find a result (only an extract of the photo) and the lines.
In dump 2 I was to hard focuses on de line. I didn’t see that the x-axe was too small defined. If making the x-surface wider then you get the picture. Than the step was little to understand that working in the Face Editing mode and using the UV texture tool, it possible is to give every side a different picture.
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If you want an image to appear on each face, you must apply it to each face, one at a time. The streaking you see on the sides is due to the fact that you've applied a an image to the front face. The edge of that image "smears" across the sides.
I find that the most straightforward way to apply a texture to an object is to always apply it in the FRONT view. This means that I must rotate the object so that the face on which I want to apply tyhe texture is facing me. Then, I select only the one face in which I'm interested, and apply the texture of my choice. For example:
(http://img303.imageshack.us/img303/4994/multifacebox00009az.jpg)