Anim8or Community
Artwork => Finished Works and Works in Progress => Topic started by: 3D Joe Wiltshire on August 21, 2008, 10:49:03 pm
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Well, i've never really finished everything, but i plan to this time, i've just decided to try modelling an Odeon Cinema screen (not just the screen, the whole room) since i'm pretty sure i can do it, and it should be pretty fun to do, attached is all i have so far.
C+C is welcome
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Great start. Bevelling the edges on the seat would help to make it look more real. Also subdividing the top part of the seat to smooth it.
http://tw.&eurl=http://animanon.com/Forum/index.php?topic=349.0
check out this vid by ensoniqu from animanon
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Yeah, i saw that before, really amazing, Luckily i'm only making one screen, not the whole cinema (phew)
Thanks for the help.
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A tip from one who still bears the scars of building a cinema: Keep your chairs as low poly as you can get away with. Once the chair is duplicated hundreds of times the poly count can get very big very quickly. As headwax says, bevelling the edges of the seats would improve their appearance considerably, and smoothing the edges should give them a softer appearance. It might be worth modelling just one chair and bringing it into your scene many times, as this would allow you to easily adjust the complexity of the chair later to control the poly count and render times.
It looks like you are off to a great start, and I look forward to seeing how this unfolds.
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and I look forward to seeing how this unfolds.
Same here, i've never actually had the commitment to finish anything before... we shall see... I have already slightly become bored with it... but i will attempt to prevail.
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If it isn't an animation, ot the camera stays in the same relative spot, you could have hight detail chairs in the foreground and lower detail chairs in the background.
You could even have chairs way in the back that are just flat planes with transmaps on them.
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Yeah billbording textures away from the camera is a pretty good Idea if your trying to keep the polycount low. It can result in a really good render if one does it right.
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well i think i'm just gonna work on it when i get bored, and haven't really done anything on it since, poly count doesn't really matter, i'm just making it for the sake of making it, to tell the truth.