Anim8or Community
General Category => ASL Scripts => Topic started by: neo on August 20, 2008, 11:38:12 pm
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i need a scipt that will reduce the number of vertexs in a complicated model so it takes up less graphics memory
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The newest version of Terranim8or (http://www.biederman.net/leslie/terranim8or/terranim8or.htm) has a polygon reducer. I believe it does triangulate the model, but with a vertex reducer that's what you'll ordinarily get unless you do it manually.
Kubajzz also has some great mesh cleanup scripts in his blog at CG-nation (http://cg-nation.com/community/index.php?action=blog;blog=28;category=17) that would definitely be useful for manual cleanup of your mesh.
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thanks for that mate its a real help.
still if any one has any other ideas please tell me
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Neo this is true...be good if anim8or has this plugin... ;)
in Terranim8or..dont work..right...he have error in simplify mesh..
(http://img187.imageshack.us/img187/7651/reduxerrorlo3.jpg)
..but Terranim8or is very powerfull for particles and special effects, etc..! :D
in future are good..if..anim8or has this.... :'(
sorry my english...
neirao - Brazil
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I'll be very insterested in a script that works :)
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Would it be possible for somebody to alter NickE's untrianglation script to do this. (change 4 quads into one larger quad)?
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Kubajzz has maker this script,download in:
http://www.anim8or.com/smf/index.php?topic=1105.msg9368#msg9368
att.
Neirao
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Yes, that script Neirao suggested is good for poly reduction... The problem is that it's not able to simplify an arbitrary mesh, it can only work with a mesh created by subdivision algorithm.
I've been working on a general poly reducer for a while and it's already finished, but the script execution takes several hours if the mesh has more than 2000 polys... I guess the algorithm needs some kind of optimalization ::) I hope to post it soon, stay tuned...
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It's here!
I just released a poly reducer plugin, check it out:
http://www.anim8or.com/smf/index.php?topic=1105.msg11651#msg11651 (http://www.anim8or.com/smf/index.php?topic=1105.msg11651#msg11651)
It's not perfect, but I believe it may help some of you...