Anim8or Community
General Category => General Anim8or Forum => Topic started by: rayj00 on August 11, 2008, 09:18:22 pm
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I will be creating a video of a kids football game and I'd like to add an animation of
two football helmets crashing together. Monday Night Football did it a few seasons ago.
Can anim8or do this? And what will be the end quality?
Thanks,
Ray
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I need to animate along a path. Can anim8or do that?
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yea anim8or can do all that. the end result is basically how good u do at it. i guess the renderer isnt that great on anim8or, but u can always use a different one. i guess just look around the website, some artists r better than others, but it gives u a good example of what anim8or can do. good luck.
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I am running Vista 64 bit on a quad core box. nVidia 9600 graphics card.
Will everything work?
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i've got a 64-bit quad-core with nVidia graphics, running XP-x64, and it works perfectly. people have had a few issues with running Anim8or under Vista (try typing 'Vista' in the forum search bar and see what comes up), but in my experience, the program seems just as happy running on a 64-bit quad as it is on the 32-bit mono processors which it was designed for, so your hardware won't be any problem.
- colclough
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I am running Vista 64 bit on a quad core box. nVidia 9600 graphics card.
Will everything work?
WOW, nice comp, as the others have said, it all depends on how hard YOU try.
Be sure to read the manual and a few tutorials to get yourself going.
Of course, for that animation, I'm sure one of the animators here (or cg-nation.com) will be happy to do it for some money.
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I am running Vista 64 bit on a quad core box. nVidia 9600 graphics card.
Will everything work?
WOW, nice comp, as the others have said, it all depends on how hard YOU try.
Be sure to read the manual and a few tutorials to get yourself going.
Of course, for that animation, I'm sure one of the animators here (or cg-nation.com) will be happy to do it for some money.
What? I am donating my time and labor to produce these videos!! Surely there is an animator that would help me out and do the same?
Ray
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Hello Ray
First thing to do is post some reference pictures of the helmets. A lot of countries don't wear helmets for football.
Can you gat a hold of the video you are emulating?
As far as can anim8or do this? anim8or can do "anything."
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This would be an American football helmet. A quality model is hard to find. I have a rather simple .3ds.
And I've been searching and searching for the Monday Night Football crashing helmet video with no luck.. I'm really surprised I can't find it.
Basically I want two helmets (one from each team) to drop into the video from the top to the bottom and have an audio affect when they hit the bottom.
Then the two helmets back away from each other a bit, then go towards each other until they touch, like a couple of rams, then explode into small pieces and fade away.
Pretty simple eh?
Ray
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Hello Ray
I see you have asked this question on a few forums.
Do you see the helmets at more than one angle?
If not, are you aware of transmaps? Known as alpha maps in some software.
Anim8or can do everything except tghe sound.
The explosion will need to be a slight of hand.
Some software has builst in explosion modifiers.
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The helmets would have to rotate on the way down so you can see the team logo.
The final position on the bottom would be with the facemask facing each other.
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Righto, how far do you want to go?
I can supply you with this mesh. Two hours work. It's upto you to animate it and texture it. It would take me about five hours to get a good result with the avi. Maybe longer not having seen the original.
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Well it looks good headwax! As you said it would take some time using the textures
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Thanks spicy ;)
Ray, to upload a jpeg hit the reply button, not the quick reply button
down the bottom left you will see 'additional options" click on that, then attach a file by browsing to the correct part of your hard drive
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http://www.vimeo.com/1536861
Is this what you want? You want them to be visable for longer before they explode so you can read the writing?
BTw 25 mins before the video is available.
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Wow....I am impressed!!!
The only change I would recommend is that the explosion happen a little sooner.
As soon as the face masks touch, bam!!! Right now it seem like a second delay or so...
Again, nice work.
Could you provide the wireframes and a tutorial?
Thanks,
Ray
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Goodoh Ray,
I'll fix that up on the morrow. Let me have your graphics and I'll stick it on the helmets and load it up as HD on vimeo.
There was supposed to be a flash of light at the beginning of the explosion but I will have to look into that.
The helmets are made in anim8or. I did the renders in a program called carrara, not because it is better, but it's because it's what I am working in at the moment as I can't get anim8or to run on my VISTA laptop. Oh I hate Vista ....
But I can point you in the direction of how to go about it.
Hmm.....
It depends how much you know. The first thing to do is do the animation part of the bird tutorial you will find on the front page here.
http://www.anim8or.com/tutorials/simplewalk/index3.html
Above is the page you need. Don't worry about the w alk cycle, just the part where the bird moves across the screen. Just adapt that to the helmet falling from the sky. Make sure it bounces a bit when it hits the floor. The floor is a simple plane with a 'grass texture" applied.
Do you know how to apply a texture?
To make the explosion you will have to substitute the helmets with lots of polygons. The thing would be to subdivide the faces of the replacement helmets into a lot of faces, (select the faces of the helmet mesh and use edit>subdivide faces) then click on the faces individually and use the edit>detach faces command. Don't do this on the original mesh though. You will have to copy the mesh and paste it into a new 'object'.
That way your helmets will be a lot of little polygons instead of one big mesh. Having a lot of little polygons will slow down your render time so that is why you only swap to the subdivided faces helmets at the last moment.
To explode them the best thing to do is to use a morph. You go to the subdivided mesh object you just made and use build>morph targets>new. Then re arrange the verticies so that they look like they have gone in all directions. You could use the scale tool as well in this gto make the object suddenly look bigger.
There is a noise modifier around somewhere that could help you here but I am not sure.
http://www.biederman.net/leslie/terranim8or/terranim8or.htm
Its avaialble with this proggy made by the excellent gentlemen Leslie. You need to read the destructions though.
Remember to save your work often, and maybe in more than one file.
Towards the end of the animation make sure you drop the lights to zero, but you can probably do this in windows movie maker (fade to black) and it will save you the trouble.
Simple? I'm sorry but it is not.
But if you take the time to work through this you will be a good anim8or.
good luck.
By the way, someone esle could probably suggest a better way to explode them. EG Rudy Svchneider seems to have good brains (he is a bit ascerbic though ;) )
PM me your email and I'll send you the meshes.
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Goodoh Ray
its on the way..
here is the avi made in anim8or
http://www.vimeo.com/1542036