Anim8or Community

General Category => Anim8or v0.98 Discussion Forum => Topic started by: KiwiNM8OR on August 06, 2008, 04:33:44 am

Title: ART Render and Fog
Post by: KiwiNM8OR on August 06, 2008, 04:33:44 am
Well my comp is an Intel_Pentium_4/1.6 GHz/512 MB RAM/64 MB GeForce4 MX Graphics card. Anti-aliased ART Multi-threading Renders can be lengthy times, even overnight for a pic or for the same difference one frame but that's mainly cos I'm experimenting with "Infinite" Reflection and funhouse type mirrors and there is a lot of Ray Tracing involved - I've done a render thar used about 587 million rays. The results are worth it.

But I do have one query and that is what is the overkill point for samples per pixel - it goes up in squares 1SQ 2 SQ 3 SQ - in one render I used 16SQ (I chose 16 cos I thought was a nice "round" binary number). Is that too much?

Also I cannot get fog to render under ART (but still can with scanline)
Title: Re: ART Render and Fog
Post by: thecolclough on August 06, 2008, 06:19:35 am
can't answer the question about the overkill point, but: it's been officially confirmed around here somewhere that ART doesn't have fog support yet.  that's not your PC being weird, that's just the way the renderer is at the moment.