Anim8or Community
General Category => General Anim8or Forum => Topic started by: almost cool on July 24, 2008, 08:00:50 pm
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im making a game and i need help with a dislocated robol leg.a picture speakes a thousand words.as u can see the shin is disloc8ed.
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Ever gave a University type Physics book to a 5 year old, those have many words, though I doubt the 5 year old will learn anything useful.
As far as i can tell, that is in top view and there doesn't seem to be anything wrong with it, could you show us more views and perhaps describe it?
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You need to ensure that the joint of the bone is directly in the center of the sphere. Otherwise, it will rotate the bone around the axis of the bone joint which will cause the disjoining of the bone.
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sry :-[ but if u look closely at the knee in the top u can see its wrong.heres a side zoom.
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Yeah, then hiho's right.
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Its only like that when the knee is bent,when its straight,no prob.its all aligned to the bone too.and skinning wont work because he`s a robot and it wont look right.
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The thigh bones are too low. You want them to end directly at the center of the joint.
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when i fix that it still doesnt work...ill just skin it.
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Could you send me the file, I'd like to see what you did?