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Author Topic: Ok... feeling stupid  (Read 12313 times)

shadlight

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Ok... feeling stupid
« on: January 08, 2008, 01:01:44 am »

How do I make a simple cube? A smooth, subdivided CUBE?  ::)
I've done build> primitives> cube> build> subdivide and then tried all sorts of things to get it to look like a frickin cube. I can't get it to work and it's driving me crazy. I'm wanting to make a little animated short called The Marvelous Adventures of Cube-Man and the Fuzzies(we were bored in Bible class... and we're still bored). So, needless to say: I need a CUBE. So, please help me feel a little less/more stupid by telling me how to make a simple cube.
Thanks in advance.
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hihosilver

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Re: Ok... feeling stupid
« Reply #1 on: January 08, 2008, 01:21:42 am »

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grepico

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Re: Ok... feeling stupid
« Reply #2 on: January 08, 2008, 12:25:05 pm »

Couldn't you just make a cube the double click on it and define the divisions really high to get the effect you want or am I mistaken?  The way I'm reading your post it sounds like you want a cube that has many points and faces, it seems this would do it.
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RudySchneider

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Re: Ok... feeling stupid
« Reply #3 on: January 08, 2008, 01:06:17 pm »

Couldn't you just make a cube the double click on it and define the divisions really high?...

Yes, that's one way to do it.  But, you end up with many more faces than you need, and more faces means longer render times.  And, you may be making the object more complex (and difficult to edit) than necessary.  It's always a good idea to minimize the number of points/edges/faces necessary to create the model and/or effect you're after.

The simplest way to create a "tight" subdivided cube is to use edge-reinforcement, which minimizes the additional geometry but gives you the effect --- and more importantly the CONTROL of the effect --- you're after.

BTW, this IS covered in the manual...
« Last Edit: January 08, 2008, 01:08:06 pm by RudySchneider »
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shadlight

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Re: Ok... feeling stupid
« Reply #4 on: January 08, 2008, 03:09:17 pm »

Thanks guys. I looked first in the manual but couldn't find it. Guess I didn't look hard enough.
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