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Author Topic: Desert Eagle.  (Read 14488 times)

floyd86

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Desert Eagle.
« on: May 11, 2008, 02:09:48 pm »

I modeled this Desert Eagle handgun yesterday and used it to try out some ART reflections. Tell me what you think.

Tanzim

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Re: Desert Eagle.
« Reply #1 on: May 12, 2008, 05:20:48 am »

Nice attention to detail on the gun
Table looks awesome wit the reflections, looks very well oiled
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thecolclough

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Re: Desert Eagle.
« Reply #2 on: May 13, 2008, 07:38:29 am »

i agree with tanzim, and i especially like the broken edges of the reflection.  what causes the wobbly reflection?

- colclough
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spicy

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Re: Desert Eagle.
« Reply #3 on: May 13, 2008, 12:38:26 pm »

When I saw this, I thought that looks ace! i love the reflections and shadows. good detail on the gun as well. I love it :)
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floyd86

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Re: Desert Eagle.
« Reply #4 on: May 13, 2008, 01:56:49 pm »

what causes the wobbly reflection?

I used a slight bumpmap for the wood, which causes the reflections to make a 'wobbly' effect.

falloffalot

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Re: Desert Eagle.
« Reply #5 on: May 13, 2008, 05:01:53 pm »

Great model
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Tanzim

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Re: Desert Eagle.
« Reply #6 on: May 14, 2008, 02:13:01 am »

Out of curiosity, did you use the glossy reflector attribute?
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thecolclough

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Re: Desert Eagle.
« Reply #7 on: May 14, 2008, 04:23:04 am »

I used a slight bumpmap for the wood, which causes the reflections to make a 'wobbly' effect.

i thought it might have been something like that, i just wasn't sure.  thx for filling me in :)

- colclough
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floyd86

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Re: Desert Eagle.
« Reply #8 on: May 14, 2008, 05:23:40 am »

Out of curiosity, did you use the glossy reflector attribute?

For the wood i used specular>reflection and for the gun i used specular>glossy, which is pretty similar to glossyreflector.