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Author Topic: bismark w.i.p  (Read 34358 times)

thehalflifedude

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Re: bismark w.i.p
« Reply #15 on: May 03, 2008, 05:08:59 pm »

ah, as we were babbling about the bismark, i have been working hard (okay, not hard, but i was working) on the bismark: EDIT: more screenys:
« Last Edit: May 03, 2008, 05:10:44 pm by thehalflifedude »
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spicy

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Re: bismark w.i.p
« Reply #16 on: May 03, 2008, 05:12:07 pm »

They look better, you have added a few more bits to it. How long have you been modelling this?
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thehalflifedude

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Re: bismark w.i.p
« Reply #17 on: May 03, 2008, 05:13:13 pm »

Quote
How long have you been modelling this?
for about an hour :)
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spicy

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Re: bismark w.i.p
« Reply #18 on: May 03, 2008, 05:14:11 pm »

Looks good for an hour, where did you get the reference image from? I must admit, that's a good start
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thehalflifedude

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Re: bismark w.i.p
« Reply #19 on: May 03, 2008, 05:16:35 pm »

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spicy

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Re: bismark w.i.p
« Reply #20 on: May 03, 2008, 05:20:18 pm »

Cool (Sorry for all the questions).
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thehalflifedude

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Re: bismark w.i.p
« Reply #21 on: May 03, 2008, 05:22:33 pm »

Quote
(Sorry for all the questions).
i don't care :) if you have any other questions, feel free to ask. anwyway, i'm starting to get to a very detailed part, so i might not reply for a while.

EDIT: if you were thinking i am making this because i am bored, you are wrong, i was inspired to make this model because of this video ;)
« Last Edit: May 03, 2008, 05:24:53 pm by thehalflifedude »
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thehalflifedude

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Re: bismark w.i.p
« Reply #22 on: May 03, 2008, 06:02:53 pm »

!!update!! added a s#$load of stuff to teh bismark (well, not really, but i've added a little) and the captains bridge or whatever was too hard so i put this up instead: i am not focusing on detail, i'm focusing on getting teh bismark done, so all i have to add are the other small turrets and i'm ready for the big challange: texturing it. !!update!!
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RudySchneider

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Re: bismark w.i.p
« Reply #23 on: May 03, 2008, 07:19:31 pm »

Just a couple of corrections, guys:

1. 
I don't think it's video card, anim8or's graphics come from the CPU not the video cards...

Not exactly.  Anim8or doesn't use the GPU for rendering an actual JPEG or BMP image.  However, it DOES rely on Open GL graphics for how it presents images on the screen during modeling and in the scene window.

2.  If you're going to be correct, thehalflifedude, the proper spelling for this infamous German battle,ship, it's Bismarck, with a "c."  http://en.wikipedia.org/wiki/German_battleship_Bismarck
« Last Edit: May 03, 2008, 07:22:57 pm by RudySchneider »
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thehalflifedude

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Re: bismark w.i.p
« Reply #24 on: May 03, 2008, 08:10:08 pm »

Quote
If you're going to be correct, thehalflifedude, the proper spelling for this infamous German battle,ship, it's Bismarck, with a "c."
you can say it either way.
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thehalflifedude

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Re: bismark w.i.p
« Reply #25 on: May 03, 2008, 09:22:31 pm »

!!update!! the bismark (or bismarck if you prefer that) is now complete!  !!update!!
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ENSONIQ5

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Re: bismark w.i.p
« Reply #26 on: May 03, 2008, 09:23:28 pm »

It's a great model, well on the way to being excellent.  My only criticism is that if you are going to call it the Bismarck, you really should attempt to model it accurately.  I am not entirely sure what the "captain's bridge" is, but if it existed on the real ship, it should exist in some form on your model.  It may be difficult to model, but could I suggest you post a few pics (if you have them) of that part of the ship.  Maybe some other Anim8ors can help with advice on how to build it.

All in all, though, its a great start.  I have not seen too many warships modelled in Anim8or, and I am really looking forward to seeing the final textured, rigged and rendered work.
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thehalflifedude

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Re: bismark w.i.p
« Reply #27 on: May 03, 2008, 09:29:53 pm »

reference image

second reference image

EDIT:
Quote
I am not entirely sure what the "captain's bridge" is, but if it existed on the real ship, it should exist in some form on your model
i have added a different captain bridge that i think i have seen on some other ships.
« Last Edit: May 03, 2008, 09:34:40 pm by thehalflifedude »
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spicy

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Re: bismark w.i.p
« Reply #28 on: May 05, 2008, 04:03:10 pm »

It came out good halflifedude! I like the textures, keep it up
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thehalflifedude

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Re: bismark w.i.p
« Reply #29 on: May 05, 2008, 09:43:31 pm »

thanks. sorry i havn't logged on for so long, i got a new 30 gig harddrive and 64 mbs of vram again, so now i'll be able to make my models faster :)
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