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Author Topic: Head modelling in anim8or  (Read 12354 times)

adamsbullock

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    • Scenes from the British sci-fi, "Dr Who" in anim8or
Head modelling in anim8or
« on: May 02, 2008, 07:50:12 pm »

Well I was a bit bored this evening, so I thought I'd have a go at a decent head model - a few hours' work so far, and a decent UV texture hides a multitude of sins.  Mostly "drawn" in point editing mode, with some use of the extrusion tool too.  It's based on William Hartnell, the first actor to play Dr. Who (that show's something of a recurring theme in my stuff...)

I think the nose is terrible at the moment - I've completely re-done it once already.

I started from one eyelid, bilding a spline, filling it, then drawing outwards in point edit mode, filling in facets, building down towards the mouth, then mirrorred this mesh, joined the two sides, moved points in the Z direction to give depth, kept on slicing and moving points, used a bit of extrusion around the nostrils.  The ears were modelled seperately, still need a bit of jiggery-pokery.  UV mapped on some textures.  The hair is a modified sphere shape - a bit basic but looks the part.

The textures are all photoshop jobs - the skin is taken from an actual photo, the eyes and hair are painted with various PS tricks & filters.  The hair has two layers - the outer has a transparency map to give the hair some depth.




by way of a comparison, here's some photos:

http://www.bbc.co.uk/doctorwho/classic/gallery/firstdoctor/index.shtml

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Tanzim

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Re: Head modelling in anim8or
« Reply #1 on: May 02, 2008, 11:13:17 pm »

Not bad, but looks a bit bumpy, have you "convert to subdivided" yet?
You might want to tweak the hair a bit so it's more curved, and ear is out of the hair.
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thecolclough

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Re: Head modelling in anim8or
« Reply #2 on: May 03, 2008, 04:56:01 am »

i can see a couple of little glitches here and there (tanzim got most of them, but there's also that one on the side of the nose, which he didn't), but it's waaaaay better than any head i've ever built, so i can't complain!

- colclough
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Tanzim

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Re: Head modelling in anim8or
« Reply #3 on: May 03, 2008, 09:21:53 am »

Yes I did! I said it was bumpy!
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spicy

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Re: Head modelling in anim8or
« Reply #4 on: May 03, 2008, 12:50:44 pm »

Yeah, it is bumpy but a still good for a few hours work! It does need to be subdiveded as pointed by Tanzim. Good with the textures as well (Photoshop)
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