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Author Topic: Level design  (Read 8339 times)

bayinghound

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Level design
« on: July 29, 2023, 04:04:40 am »

Everything except for the characters were modeled in anim8or. After converting them, I popped it into coppercube.


 


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ianross

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Re: Level design
« Reply #1 on: July 31, 2023, 06:03:25 am »

Amazing backgrounds Bayinghound :). Is this going to be a game created in coppercube, can you export your games to Android mobile phones from coppercube?
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bayinghound

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Re: Level design
« Reply #2 on: July 31, 2023, 09:04:06 am »

I can try. The problem with android and webgl don't have some of the same features as a windows based version
 It's mostly the physics. The project is just a fun side thing I've been working on. It's a world building project that I hope will eventually attract other people to help out. It's not just the video game aspect, I have a website I'm using to plan out my world. I'm a visual writer, and Anim8or is great for visualizing what I'm writing about.

To summarize the project, I'm doing a parody of Canada but in space.
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