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Author Topic: Rendering time  (Read 7863 times)

mrbeaver.07

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Rendering time
« on: November 17, 2021, 10:36:19 pm »

Ok, the scene that I was developing for 2 months is ready (but only as OpenGL version)
That scene has moment, where camera is close to Mr Beaver and for some reason, it renders really slowly. But when I created another scene with only Mr Beaver in it, it rendered really fast!
The scene, where rendering time was slow look like picture1, but the scene, where rendering time is fast look like picture2.
So the question is: does rendering time depends on scene, that is rendering?
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RudySchneider

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Re: Rendering time
« Reply #1 on: November 18, 2021, 12:37:44 am »

I think you probably already know the answer to that, since that's what you're experiencing.  As has been mentioned to you before, the more polygons there are in a model or in a scene, the more computations the renderer must make.  More objects means more polygons, so longer render times. 

There are certain "tricks" that you may be able to use to help reduce render times for these scenes, like "freezing" a background, but that depends on how much movement your camera and/or subject makes within a scene.   
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mrbeaver.07

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Re: Rendering time
« Reply #2 on: November 18, 2021, 12:38:24 am »

Thanks :)
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mrbeaver.07

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Re: Rendering time
« Reply #3 on: November 18, 2021, 01:17:42 am »

oh, by the way, I was rendering with ART Ray Tracer
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