I downloaded and imported a very pretty model today. Then I imported it into Anim8or. No apparent problems. Beautiful model but Anim8or thinks it is composed of a couple of dozen meshes. Then I deconstructed the model with an eye towards using some of the parts in a sort of kit-bashing way to make some pretty images and prepare some models for learning how to set up and render a scene - not only in Anim8or but (eventually) also in Daz Studio.
Unfortunately, what shows up in Amin8or's "front" view is clearly the model's left side. That might work - kinda sorta - but I'd really like to see the front of the model in "front" view. Also, all the parts are positioned away from the viewport's origin the it appears that they THINK they're located at the origin.
Below I have two screenshots to illustrate. The first shot is where the mesh (actually a group of 4 meshes) naturally wants to be. I brought up one of the meshes' properties to show where it thinks it is. Note that the mesh thinks it is centered around the origin with 0 degrees orientation in all 3 axes. But if you look at what shows up while the view is clearly "right" what you're seeing is the frontal aspect of that mesh.
The 2nd screen shot is one of those meshes (the biggest one) after a edit-locate command to center it about the viewport's axes. We're still seeing the frontal aspect of the mesh and it's clearly centered around the viewport axes but the mesh's coordinates now are anything but 0. X is kinda close, Y is not too far but Z is way non-zero! And yet you can see the viewport coords.
So, is there a way to "reconcile" these meshes' coordinates and axes such that what is reported in the properties window matches what the viewport displays? I mean I can probably work with what I have but it'd be a whole lot cleaner to be able straighten out the coords and axes.