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Author Topic: Scene to obj sequence export  (Read 5208 times)

Kevin Gales

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Scene to obj sequence export
« on: October 07, 2020, 09:43:58 am »

I wasn't sure where to post this
So after I created a script that allows me to quickly import a video as background in anim8or...other ideas started flooding in...now I created another script that allows me to import blender animations to anim8or as morph targets...this script uses several calculations and equations to generate the exact data as anim8or morph targets unfortunately it's still in PHP and complicated and not user friendly see video demo below
I'll probably share this if I ever get to make it user friendly


Anyway most 3d animation softwares I have personally used(not limited to AM,AIO,blender,Maya,Messiah) allows you to animate each vertex(I mean you can move bones and modify the vertex in pose mode..to get proper deformations -not talking about shape keys/morph targets) while anim8or does not allow you to do that it looks possible I am curious why Steve has not implemented that yet.

[REQUEST]Anyway I am requesting a "scene to obj sequence export" I have noticed to .3ds is already possible.
With this feature I am planning on a script to convert the scene to morph targets so I can fix deformations on every frame.

I would pretty much prefer to do everything in anim8or since I am using it for modelling all the time due to it's clean interface...
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Steve

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Re: Scene to obj sequence export
« Reply #1 on: October 07, 2020, 12:33:14 pm »

Kevin Gales 1. As far as I know the .OBJ format doesn't support animation so Anim8or doesn't export Scenes to .OBJ. I could add exporting to a fixed model however if that would be useful.

2. Adding vertex animation is an interesting idea. Let me think about it.
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Kevin Gales

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Re: Scene to obj sequence export
« Reply #2 on: October 07, 2020, 12:47:48 pm »

Kevin Gales 1. As far as I know the .OBJ format doesn't support animation so Anim8or doesn't export Scenes to .OBJ. I could add exporting to a fixed model however if that would be useful.

2. Adding vertex animation is an interesting idea. Let me think about it.
1.I am aware obj does not support animation...what I exactly want is each pose to be exported as a static .obj
2. Please do so vertex animation feature is so cool..Imagine being able to modify morph targets

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