I wasn't sure where to post this
So after I created a script that allows me to quickly import a video as background in anim8or...other ideas started flooding in...now I created another script that allows me to import blender animations to anim8or as morph targets...this script uses several calculations and equations to generate the exact data as anim8or morph targets unfortunately it's still in PHP and complicated and not user friendly see video demo below
I'll probably share this if I ever get to make it user friendly
Anyway most 3d animation softwares I have personally used(not limited to AM,AIO,blender,Maya,Messiah) allows you to animate each vertex(I mean you can move bones and modify the vertex in pose mode..to get proper deformations -not talking about shape keys/morph targets) while anim8or does not allow you to do that it looks possible I am curious why Steve has not implemented that yet.
[REQUEST]Anyway I am requesting a "scene to obj sequence export" I have noticed to .3ds is already possible.
With this feature I am planning on a script to convert the scene to morph targets so I can fix deformations on every frame.
I would pretty much prefer to do everything in anim8or since I am using it for modelling all the time due to it's clean interface...