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Author Topic: Setting up for a gig  (Read 5526 times)

AlecJames

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Setting up for a gig
« on: May 30, 2020, 04:25:55 pm »

Sneaked out of lock down to the local park and set up some lighting and a screen ;)

This scene is a test in which I’m experimenting with lighting.  I haven’t used lights much before I’m thinking about a music video at night, so I need to get better animating lights.

« Last Edit: May 30, 2020, 04:28:29 pm by AlecJames »
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johnar

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Re: Setting up for a gig
« Reply #1 on: May 31, 2020, 01:01:19 am »

Coloured Spotlights.   

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AlecJames

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Re: Setting up for a gig
« Reply #2 on: May 31, 2020, 03:40:00 am »

Nice one johnar

How did you do the crowd? 

I haven't tried anything yet. I had in mind some low poly people (like bob_i_t's), with a material that makes them look like silhouettes, with a little bit of random x-y location so it doesn't look like a static image.  But that might significantly increase render time.
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johnar

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Re: Setting up for a gig
« Reply #3 on: June 01, 2020, 12:11:54 am »

Hi Alec,
 The crowd was a group of 5 or 6 low poly characters added to a custom figure which allowed 2(?), i think, characters to raise/wave thier arms.
 Then that multy charactered figure was imported several times into scene and placed to look like a larger crowd.
 It was a long time ago now, but i do remember that it did take some time to render, and was pretty much maximum characters i could add.
 My renders are usually pretty straight fwd, no shadows, fog etc, which helps.
 If i remember rightly, the crowd was added last, so as not to bog things down when animating the 2 guitars. (which were mainly animated in sequence mode, with the walk added in scene).
 I do remember that the scene was pushing my pc to the limits. The crowd was textured with just a simple variety of colours, some have glasses, some long hair, short hair, different colours, but a closer look and you can see they're only half a dozen 'different' looking people.
 
« Last Edit: June 01, 2020, 12:13:46 am by johnar »
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AlecJames

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Re: Setting up for a gig
« Reply #4 on: June 01, 2020, 06:40:41 pm »

I'm going to have to think about the crowd.... I'll leave it till later since I don't have a story board planned out yet.  I've got some ideas but will have to test...

This project started out as learning lmms music production software. I want to be able to create a music track to "fit" animation projects.  When I started playing with lmms I thought I need a video to go with the first project.   In this project I can re-arrange the music track for the animation and visa vera.

Its going to take a while, I'm a way off creating something useable in lmms, but I know I need a bell, so I've created a test clip (with lmms sound track :) )




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Steve

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Re: Setting up for a gig
« Reply #5 on: June 01, 2020, 07:42:06 pm »

Nice anim8or-bell!
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dode1

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Re: Setting up for a gig
« Reply #6 on: June 12, 2020, 07:24:57 pm »

"Had some things to do today, but now I have put it off til later.....cause all I'm gonna do is play around with Anim8or"...johnar

I was going to ask about skinning and weights and then I saw your video....I have some catching up to do! Thanks, nice work!
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