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Author Topic: how to mirror objects...?  (Read 7366 times)

thief0

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how to mirror objects...?
« on: April 13, 2008, 11:16:40 am »

I know that you can mirror a single mesh, but is there a way to mirror other types of objects?  and, is there a way to mirror a group of meshes?  I really do not want to join the solids.  so, is there a way I can mirror a whole bunch of meshes and objects together? if not, then can this feature be added to anim8or, perhaps?  I REALLY want to be able to do this, for a reason. 

and also, if you do join solids, is there a way to unjoin them (other than undo)?
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Alpha2

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Re: how to mirror objects...?
« Reply #1 on: April 13, 2008, 11:38:14 am »

As far as I can tell you can only mirror a single mesh at a time. Just yesterday I was building arms for a model and the hand was seperate from the fore arm. so I had to mirror the hand first and then the fore arm to make the opposite arm.
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Roygee

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Re: how to mirror objects...?
« Reply #2 on: April 13, 2008, 11:47:17 am »

You can "join solids" without the separate meshes actually touching - then mirror - then in face select mode you select the faces of each mesh, go edit>detach faces and the mesh is then becomes a separate mesh.
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hihosilver

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Re: how to mirror objects...?
« Reply #3 on: April 13, 2008, 02:28:33 pm »

You can't unjoin solids.  As Roygee said, you can "detach faces" and that will "unjoin" in a way, but anim8or doesn't keep reference of what you joined and then unjoin it.  Especially if you were to make a change.  Still, you can 'group' and 'ungroup' objects, but you can't mirror them.
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