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Author Topic: points of reference image won't turn into a mesh  (Read 9102 times)

slex

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points of reference image won't turn into a mesh
« on: October 06, 2016, 11:17:14 pm »

 :-\ I've found weird thing or a bug, when I want to make a mesh from a reference image if there are too many points they won't unite into a mesh (I didn't rotate the image). After many tries I give up. When I try to make a mesh from low number of points it turns OK, it's making me insane, any suggestion please? :-[
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RudySchneider

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Re: points of reference image won't turn into a mesh
« Reply #1 on: October 07, 2016, 11:29:36 am »

Ummmm...

Not to be flippant, but...

I can't help but think of the old Henny Youngman routine, "Doc, it hurts when I do this."  The doctor says "Don't do that."

But seriously, why can't you "build up" a big mesh from many smaller meshes?  Seems less frustrating to me.
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Steve

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Re: points of reference image won't turn into a mesh
« Reply #2 on: October 07, 2016, 12:07:52 pm »

slex: Can you be a little more specific in how you tried to do this? That is, what specific tools did you use?
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slex

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Re: points of reference image won't turn into a mesh
« Reply #3 on: October 07, 2016, 03:58:41 pm »

excuse me for my poorly formulated question. I've made the path around the image using straight and curved path, then when I want to fill it problem starts. here's the file, reference image was daniel's ''trumpetty''
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Steve

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Re: points of reference image won't turn into a mesh
« Reply #4 on: October 07, 2016, 05:32:58 pm »

slex: There's a limit of 500 points in Anim8or's tesselation code and the path in your example has 676 (that includes the points added in the path to make it smooth).
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slex

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Re: points of reference image won't turn into a mesh
« Reply #5 on: October 07, 2016, 06:02:03 pm »

thanks for the explanation Mr.Steve  :)

I want to mention one interesting thing related to morph targets, when I model morph using move, rotate, scale or non-uniform scale in point editor morphs are perfect, but when I try modeling morphs using given tools located below the ones already mentioned object gets totally distorted, or doesn't remember new morph at all ??? ???, is there any way to make morphs using those tools (extrude faces, peak faces...)?
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Steve

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Re: points of reference image won't turn into a mesh
« Reply #6 on: October 07, 2016, 06:16:09 pm »

I think I need to disable those tools when you are editing a morph target. The change the number points in a mesh and morph targets need to have the same number of points as the base. Morphs are basically a set of offsets for the points in a mesh so if the number of points in a morph isn't the same as in the base mesh it becomes ill-defined.
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slex

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Re: points of reference image won't turn into a mesh
« Reply #7 on: October 07, 2016, 06:30:46 pm »

Do we need to delete all morph targets before editing object in a way which add/removes points/edges/faces?
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johnar

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Re: points of reference image won't turn into a mesh
« Reply #8 on: October 07, 2016, 07:03:58 pm »

Quote
Do we need to delete all morph targets before editing object in a way which add/removes points/edges/faces?
Yes. A morph target uses the original object. You can not add or remove points to either the original morph object or any morph targets assigned.
 So, before adding morph targets, ensure that the original object is ready. Theres no adding or deleting points once you're ready to start using morphs.

Quote
I think I need to disable those tools when you are editing a morph target.
Good idea steve
« Last Edit: October 07, 2016, 09:47:37 pm by johnar »
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slex

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Re: points of reference image won't turn into a mesh
« Reply #9 on: October 07, 2016, 07:20:03 pm »

I guess that means less frustrations for me in the future, thanks johnar :) .

RudySchneider, I'll try the way with few meshes as you explained, thanks.
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