There's a bunch of faults in the motion...
Really?
To me that looks just like a trex would move.
working in Front view, it would be handy to be able to move the effector knowing that the chained bones will only move in the X-Y direction and not in Z.
Maybe that could be controlled just as we always have done with the FK, by enabling/disabling the x, y, z buttons in the side toolbar? I have tried that with IK, as you probably did too, but no.
Seems like the logical way to do it?.
Totally agree how well it all works so far.
The word 'magic', keeps coming to mind.
Not sure if this is the best location for this but I didn't want to hijack other threads
It would be good to have a common, shared thread where everyone could post their IK trials, thoughts, experiments, discoveries etc..., while the IK is still a work in progress. Would it be ok with you if we just invade this thread?... it has the right title. Maybe it could even be pinned at the top?.... if you're agreeable.
(the IK thread in 'Anim8or Ongoing Developement' would still be the place for updates, questions, suggestions etc, but having a 'playing with IK' thread here, could be a good place for the things that perhaps don't really belong there. WIP's etc)
Awesome Trex skeleton, by the way.