It's still not working well enough so I'm going to try another approach.
Groovy. Good luck with that
steve, here's hoping the new approach may solve it.
Speaking of new approaches, i've had an idea in my head for some time, concerning locking effectors in place.
Remember i know nothing about programming, so it could be a rather non-practical, non-related, non-workable nonsense, but i've always thought it probably works with a similar-(ish) coding method/formula as is used for 'snap to grid'
But then again, obviously, i have no idea.
P.S. also hav problems with 1261.
Imported froyd to empty scene and enabled IK, with green key on.
When i click on the IK controller on his toe, it shows locked, (red), and anim8or stops working.
I can do exactly the same thing in 1258, but when i click on his toe, it shows normally, unlocked, and anim8or is fine.
Cheers
steve