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Author Topic: Current Development Release - Build 1269, February 14, 2017  (Read 224586 times)

nemyax

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Re: Current Development Release - Build 1244, August 27, 2016
« Reply #60 on: August 29, 2016, 04:51:57 pm »

To be really useful, the tool should not only change the length, but also aim the bone at the cursor simultaneously.
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daniel99

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Re: Current Development Release - Build 1244, August 27, 2016
« Reply #61 on: August 29, 2016, 09:51:00 pm »

Fortunately, I got used to this change, but both Steve and Nemyax ideas sound great!
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Steve

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Re: Current Development Release - Build 1244, August 27, 2016
« Reply #62 on: August 29, 2016, 11:22:01 pm »

The click-drag-on-a-bone-to-follow-the-cursor rotation was changed in build 1203 and then build 1235 introduced an error that makes that do weird things when there are a lot of nested rotations.  I'll fix this for the next drop.

nemyax: There are 3 bone edit tools in the Figure editor: Rotate, Length, and Rotate+Length. So you have a choice.
« Last Edit: August 29, 2016, 11:24:05 pm by Steve »
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nemyax

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Re: Current Development Release - Build 1244, August 27, 2016
« Reply #63 on: September 01, 2016, 09:24:10 am »

The click-drag-on-a-bone-to-follow-the-cursor rotation was changed in build 1203 and then build 1235 introduced an error that makes that do weird things when there are a lot of nested rotations.
I've just checked, and the dragging feature is absent from 1203. In 1201, you can still sort of do it, but only in ortho views.
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nemyax

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Re: Current Development Release - Build 1244, August 27, 2016
« Reply #64 on: September 02, 2016, 08:38:59 am »

Bug: Anim8or hangs if you try to use the main menu while a looping sequence is playing.
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Steve

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Re: Current Development Release - Build 1244, August 27, 2016
« Reply #65 on: September 02, 2016, 11:04:05 am »

I already have this bug. There are several ways to make it happen but the underlying problem is fairly difficult to fix (poor design on my part in the original Anim8or code :( )  I have some ideas about how to attach it though.

#098-087 - Hang when playing a Sequence or Scene in a loop.
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nemyax

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Re: Current Development Release - Build 1244, August 27, 2016
« Reply #66 on: September 02, 2016, 11:10:26 am »

Ah, OK. Is there a full public list of known issues in Anim8or?
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Steve

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Re: Current Development Release - Build 1244, August 27, 2016
« Reply #67 on: September 02, 2016, 01:09:13 pm »

Here's a list I keep for major things that I can't quickly fix: Preview Build Bugs.  It includes old bugs fixed a while ago.  It isn't complete however, and doesn't include many trival bugs such as small rendering errors in the toolbars.
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nemyax

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Re: Current Development Release - Build 1244, August 27, 2016
« Reply #68 on: September 02, 2016, 03:15:30 pm »

Thanks!
Here's a previously reported problem that I didn't find in the list:
In multi-viewport layouts, the Perspective view can't be used in some viewports. Arc-rotating these viewports changes the caption from "Perspective" to "UserN", keeps the perspective projection and disables Alt+MMB dollying. There's only one fully-functional Perspective viewport per layout.
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nemyax

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Re: Current Development Release - Build 1247, September 4
« Reply #69 on: September 05, 2016, 03:02:31 pm »

In build 1247, the Edit Bone tool works as intended in ortho views, but not in perspective views (has no effect on length in perspective).
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daniel99

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Re: Current Development Release - Build 1247, September 4
« Reply #70 on: September 07, 2016, 06:43:19 pm »

Steve: I just wanna remind you, please, if you'll be able to reproduce that problem I keep having, when Anim8or freezes/crashes. Would be amazing if you could fix it.
I have a few new projects for work, and the same thing is happening with the characters in scene mode....It is almost impossible to work...I'm sure you'll be able to find a solution and fix it. If you need more error logs or screen recordings, and you think this will help in reproducing the problem, please let me know.
Thanks.
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Steve

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Re: Current Development Release - Build 1247, September 4
« Reply #71 on: September 07, 2016, 10:31:24 pm »

daniel99: You have mail.
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daniel99

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Re: Current Development Release - Build 1247, September 4
« Reply #72 on: September 08, 2016, 01:30:43 pm »

Steve: Thanks, man! I'll reply a.s.a.p. I'll be testing some projects I know had problems and freeze/crashed. I traveled a lot today, so I'll try to reply to your mail soon. Thanks a lot.
« Last Edit: September 08, 2016, 01:48:44 pm by daniel99 »
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daniel99

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Re: Current Development Release - Build 1247, September 4
« Reply #73 on: September 08, 2016, 07:06:07 pm »

Steve: Sorry for the late reply. I've also sent you the email.
- - - - - - - - - - - - - - - - -
Also, I want to ask you about some little things that might be useful.

1- In the File Load menu (img, object, figures, etc) do you think would be better to have the editable address bar. Sometimes, the paths to folders are very long, and would be easier to just copy/paste, for example: "D:/Local/MyFiles/projects/dani/an8/new/finished/september". I've attached Image1.jpg

2-In the Figure mode/Bone Parameters, I think would help a lot visually if the X,Y,Z would have the colors on, like in the attached Image2.jpg. Sometimes I get the Y&Z messed up :)

3 - When I have the IK on, the slightest touch of the figure rotates it like crazy, without touching any IK controls. 

And of course, can't wait for the All Limbs Locked. This would work nicely for walks... and everything.
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Raxx

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Re: Current Development Release - Build 1247, September 4
« Reply #74 on: September 08, 2016, 07:38:48 pm »

1) You can enter the folder directory in the file name field, press enter, and it'll go directly to that folder without closing out the file dialog.
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